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This deck is intended to be a "lightly-competitively viable" theme deck. A lot of the motions of the deck are inspired by past-present top meta decks like Tron, Ad Nauseam and Iron Works. Aside from that this shits supposed to be FUN to play and make you feel like you're the winner of an INFINITE WAR that lasts 4 turns
The idea is to get a mana ramp from the beginning, and grind through your deck to fist of suns by turn 3. Then by turn 4, you can almost always get out a win-con worthy card (any of the creatures other than Birds of Paradise, or Time Stretch).The variety of win con cards should make for different angles to take the win based on your opponents deck. Ancient Stirrings, Serum visions, Board the Weatherlight, and Spoils of the Vault help you both cycle to fist of suns, and to the various Win-Con's in the deck.In summary:Turn 1: Lotus Bloom or Birds of Paradise or a cycle card like mentioned above (or thoughtsieze) Turn 2: 2 land, pentad prism if Fist of Suns isn't in hand. Deck rotation cards to get whatever you're missing.Turn 3: 3 land, if the mana ramp permits, you can get out an Emrakul type card this turn. Deck rotation cards to get whatever you're missing.Turn 4: BOOM. You should be dropping a bomb by now
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NOTE: Set by owner when deck was made.
Turn 3 Emrakul turn 4 bomb so that brings up the question what is a bomb?
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You may or may not have emrakul, so assuming you don't you should have another "Bomb" by turn 4-5