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Maze's end deck. The large number of cards is intentional. You WANT to always have 6 or so lands in your opening hand, and continue to draw lands throughout the game. People so far haven't really understood this. Draw sample hands to see what I mean.
The idea is to draw an excess of lands/gates (5 or 6 opening hand), and use cards like summer Bloom to play them quickly. You want to continuously draw lands. I made sure to put in enough land searching to obtain whatever you need as well.
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Cool idea, but you don't really have any way of dealing with people, you know, actually attacking you.And with as much searching as you have, I'm pretty sure you can just put the normal gates down to two each, possibly even one.You may also want to consider Door to Nothingness as an alternate win condition.
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I was literally thinking all of those things xD But thanks for the outside opinion, definitely helps with the decision making. My only dilemma with removing some gates is the reduced use of cards like Summer bloom, where you want to have a lott of land in your opening hand.
Since you aren't going for standard, consider throwing in Tree of Redemption for stupid amounts of blocking. Also don't forget to lower your total number of Forests now that you have lowered your total guildgates. 10 should be more than enough.
Also added a bunch of wrath to the sideboard.
Bro i love out of the box decks and this one can be commended for its originality in adding the gates to a new format but 50 lands even for this deck is a bit... a lot too muchburgeoning or something similar is also a nice touch or maybe walking atlas, but more creatures/ permanents capable of defending you is always good such as Gatecreeper Vine.
I don't even get why so many land O.o
he needs to be placing about 3 lands or more a turn if this deck wants to survive to win but i was thinking he may need something with (X) in the mana cost to empty excess mana
It's about the odds. You HAVE to draw crap tons of land if you expect to get them out fast enough to win. Draw sample hands, and think about it. A very happy hand would be 1 forest, Llanowar Elves, Summer Bloom, and 4 lands. That happens a lot.
I just didn't understand how he won, but I just noticed the Maze's End now.Makes ALOT more sense now xD
Thus, "Mazey Maze Maze" xD
you definitely want to consider walking atlas and gatecreeper vine to help find lands and put them into play
Eh, I already have a lot of that. Draw sample hands.
but you run out of steam way too fast so maybe a draw outlet?
I'm actually looking for better draw cards if you have any. I added gatecreeper, but Walking Atlas seems to just get in the way of sylvan scrying and expedition map.
Explore, Gaea's Blessing, Harmonize, Life from the Loam. this is all i could find but i will keep looking
I would throw a few Blind Obedience in the deck just to stall and by more time
This is modern format... ...it's harder to make it stanard & yet competative.......This deck has too many lands & not enough control to protect you until victory... ...78 cards is way too much (the less the cards in your deck, the more stabil it gets).......
I'm well aware of that. This is an experiment. We're all stuck in this idea of NEEDing 60 cards, so it's hard to consider how a larger deck might work. You need to have 5 or 6 lands in your opening hand to get this deck going, thus the large amount of cards. Open your mind a bit. Yes, you want 60 cards to keep a set focus on your win con, and that's what's different about this deck; the focus IS having an abundance of cards.
Here is my standard version: http://www.mtgvault.com/poetmasterx/decks/reveal-the-end-of-the-maze/