Relentless Rats, meet Extirpate. The issue with the RR deck is that ALOT of people sideboard cards that discriminate against a certain card of their choice. In a 3 game match, they sideboard in a removal card, and if they get the chance to play it, this deck is done for.
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Cheap and fast moving for an aggro deck, but far to slow for a token deck.
The ancient Den, Seat of the Synod, Tree of Tales, Vault of Whispers, and Great furnace are all land. They are just also counted as artifacts because they are... well... artifact lands. XD
The way I see it, they are worthless in a deck that is not built around them. In order for ninja's to be useful, the deck must center around being unblockable.
Thanks. : D I looked at other ninja decks, and I thought they were a bit too complex. So, I made this deck to be simple. Unblockable creatures, and remove the blockers that the opponent declares, so that the ninjas can get in their direct hits.
Also, ball lightning is 10 bucks each, no thanks. XD
Pinemarten: Added everlasting torment, it fits perfectly. I hope to figure out an approximate cost soon. Smc: For the most part, this deck does contain low cost cards, put at full acceleration, I hope to be able to play my whole hand whenever I have the chance. I just don't want mana to restrict to deck's speed. Also, the point of this deck is to overpower enemies through the combat stage, I just feel that the traditional burn cards don't fit well.
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