TheRogue00

13 Decks, 25 Comments, 4 Reputation

I like the deck, but I have one question... Why evolving wilds? For the seek and deck churn? Stomping Ground may be better especially since it can come out untapped and it works with arbor elf/farseek for more ramp.

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Posted 28 June 2013 at 20:05 as a comment on Land Screw

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I might take out 1 crusader and 1 shikari for 2 etched champions and do some play testing to see how it goes and adjust as you like. That way you dont cut into your nice 2 drops too much

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Posted 17 June 2013 at 17:52 in reply to #366265 on Mirran Eqiupment

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Nice solid deck!! Etched Champion may be nice in here as well for a perm all color protection

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Posted 14 June 2013 at 19:42 as a comment on Mirran Eqiupment

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Nice deck! Giant Adephage is another fun creature to consider for this type of deck. I run a couple in my deck and with PL and populate on top of its normal ability the tokens can get out of hand.

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Posted 18 February 2013 at 23:44 as a comment on Parallel Population

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I have seen a several Simic decks with primordial hydra and had considered him but unfortunately I do not own any copies of him yet. Thanks for the feedback, I'll definitely do some playtesting with him and see how I like it.

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Posted 08 February 2013 at 22:12 in reply to #322356 on Simic Undying Evolution

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May want to look at adding Furnace Scamp, Goblin Bushwacker, and Goblin Guide would help this deck alot. I would also look at replacing the panic spellbombs and slag fiend. Ornithopers could also help getting the mox opals activated on turn 1.

Check out SureWhyNot's Kuldotha Rust Deck for ideas. He's one of the MTG gurus around here :D

http://www.mtgvault.com/ViewDeck.aspx?DeckID=184060

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Posted 27 May 2011 at 16:37 as a comment on My Kuldotha Red Deck facing NPH

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I don't know how much rage extractor is going to help you with so few of your items having phyrexian mana on them. May want to either add more stuff with phyrexian mana or replace the rage extractor.

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Posted 25 May 2011 at 20:41 as a comment on Crank that mind

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I know you are using the contagion clasp for artifact count for metal craft and prolif, but have you thought of using either Volt Charge or Tezzeret's Gambit... both spells are instants and provide you useful functions beyond proliferate. If not a replacement it could be a good additional prolif option.

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Posted 25 May 2011 at 20:32 as a comment on Boros metalstrike

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Venser, The Sojourner might be a good addition to this deck to exploit the "enters the battlefield" effect. More Golem tokens, charge counters, etc.

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Posted 25 May 2011 at 13:35 as a comment on Golem Factory

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Hmm Odd... just noticed that Tezz's Gambit is registering as a 5 CMC on the mana curve analysis when it is only a 4 CMC...

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Posted 24 May 2011 at 13:24 as a comment on Poisoned Mudhole

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Or Melira, Sylvok Outcast too

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Posted 23 May 2011 at 21:04 in reply to #165152 on QUIT Torporing yourself!

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It's not green but Torpor Orb + Etched Monstrosity = 10/10 creature for 5 mana

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Posted 23 May 2011 at 21:02 as a comment on QUIT Torporing yourself!

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Okay, so I went digging through all my cards to see what equipments I could dig up. Added a few and put the rest in the SB so everyone can see what I have to work with. While digging I thought of a nice use for Puresteel with Strider Harness to add haste to newly summoned creatures.

I really appreciate the help and comments I've been given to far.

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Posted 23 May 2011 at 19:10 as a comment on White Metalcraft

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Ahh okay I now see your point... yeah that would definitely speed it up even more.

Forgive the noobish question... EOT? end of turn?

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Posted 23 May 2011 at 18:37 in reply to #165070 on Poisoned Mudhole

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Thanks taking the time to comment, I appreciate your suggestions.

As I have started playing MTG just after beseiged launch I hadn't even thought of groundswell, that is definitely a better option in this deck.
I agree with taking out arbor elves, I have noticed playing they show up too often but they are really nice for pulling turn 2 rot wolves or fielding several glisteners.
I thought about removing 2 of each arbor and llanowar and add 4 overgrown battlements but I feel like I may be flooding the deck with too much non-infect creatures.

I'm not sure about splashing red as the focus of this deck is to get my oponent to 10 poison counters as quickly as I can, but it

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Posted 23 May 2011 at 17:18 in reply to #165070 on Poisoned Mudhole

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Yeah the mantra was the last card I threw in there... figured what the heck, i'll play around with it and see what happens but you are right... will drop that and pick up another equip.

The pristine talismans I put in for extra mana/little ramp and to help with metalcraft, the lifegain was more or less icing on the cake. Now that I think about it, turn 3 is a little late for ramp anyways and the mana I spend on that could use on something more useful. I definitely will be removing those first to make room for other items more in line with the focus of this deck.

Thanks for taking the time to provide feedback, I greatly appreciate it.

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Posted 23 May 2011 at 16:58 in reply to #165081 on White Metalcraft

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Thanks for the feedback and suggestions. Those 3 were the first I thought of when I started putting this together with what I had. Unfortunately I started MTG shortly after Besieged and have not been fortunate enough to pull a sword from any of my purchases and the others are pretty pricey too.

However, I do have some accorder's shields and bonesaws so I'll prolly add them in.

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Posted 23 May 2011 at 16:46 in reply to #165078 on White Metalcraft

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Is there any specific equipments you would recommend adding/swapping? For now I just included what equipment I currently own.

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Posted 23 May 2011 at 15:29 in reply to #165060 on White Metalcraft

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Terramorphic Expanse works well with Khalani Heart Expedition as you can drop and sac Terramorphic then put another land on the board which counts for 2 quest tokens then play either rampant growth/cultivate/harrow for another land giving your Khalani Heart Expedition the 3rd needed quest token allowing you to add 2 more land for a total of 3-4 lands in 1 round.

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Posted 10 May 2011 at 19:24 as a comment on Mana Ramp [help]

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Ahh okay, yeah I see that now, Lol. Thanks for the clarification I totally missed that extra cost with rebirth, which makes sense now.

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Posted 10 May 2011 at 15:18 in reply to #160961 on Opal Goblin Early Win

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