Done with the first play-testing against bant megamorph and a kind of abzan midrange deck.I switch mode a couple of time between this setup and the one without green.I also swap the Hierarch with Swiftspear, DTT to Temur Battle Rage.both have its pros and consCurrent setup:pros- a sure lethal damage when the combo works (most likely work at turn 5-6).- able to survive the midgame, creatures are somehow easier to protectcons- with current land set it's quite painful with the painland eventhough the mana screw rarely happen, so a 'fail to kill' combo (miss calculation on the possible damage output) most likely end up losing at next turn :v- rely quite a lot on the ascendancy comboWithout green:Get titan's strenght, Reckless Bushwhacker, and Hordeling Outburstpros- higher board pressure- easier to play (more straight forward)- does not really rely on the combocons- can't survive a longer game.- harder to get the combo to be done*Abzan midrange is surely a terrible opponent for this deck.Still gonna work with this one. Maybe I need to use fetchland to make the mana and drawing more consistent and less painful, but budget actually still a consideration.
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I actually want to put Temur Battle Rage in, but not sure what to take out. Maybe I dont really need Dig Through Time.double strike to all the attacking creatures is always sweet for delivering damage but dunno.Going to consider it after some play testing.