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A Tariel deck that I've been trying to build for a while now.Need help refining it and making it (at least a little bit) faster.All constructive criticism is welcomed.Updated deck list as of Dec. 7 2015
(1): To play this deck requires a lot of mana and removal. (2): Because of her random-ness effect of taking creatures, you need to be able to target the junk in people's graveyards and get rid of it so you can get the best they have to offer rather than just getting an arbor elf...(3): Wrath the board as much as you need to to keep your self alive until people run out of resources.(4): Once the board is stable and you have a way to give Tariel haste, shroud or some form of protection, you should play her and get to work on your opponent's graveyard. Remember you have some lands that can sacrifice themselves for 2 mana, so don't be afraid to spike Tariel out if she'll be safe.(5): Equip the thornbite staff to Tariel and have a sack outlet to infinitely untap her and use the sac outlet if you need to combo.(6): There are a lot of good cards still that could be put into this but being a university student I don't have the money for a diamond valley, dual-lands or zendikar fetch lands (I was really lucky to get the fetches that I have here).Tariel naturally isn't that good of a general so if your trying to build this deck you better be looking for a challenge.You will lose a lot with this deck but the ability of being able to manipulate other people's graveyards and using them against them is just sooooo satisfying.Also this is STRICTLY MULTI-PLAYER, I do not recommend this deck in any shape or form in 1v1 as Tariel is just too slow in a competitive environment.
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You could always run Brion Stoutarm to fling the dudes then bring them back again.
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