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put in in their graveyard
Turn 1/2/3 = *Hedron Crab to begin milling OR *Jace's Phantasm *Tome Scour to pump up Jace's Phantasm OR *Visions of Beyond if desired cards are not in hand OR *Increasing Confusion (for later to play from graveyard and double the discard)Turn 4/5/6 = *When Jace's Phantasm becomes a 5/5, attack (OR defend if necessary) OR *Increasing Confusion from graveyard (for double discard) OR *TRAUMATIZE DAT BOIII OR *Let *Dreamborn Muse work its magicTurn 7/8+ = Depending on your own graveyard --*Psychic SpiralAlt. Turn 7+ = *Sanity Grinding , then Archive Trap. This is willIt really just depends on your initial hand and how you can play thereafter.When in doubt... MILL
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