overrun

by thepower1 on 14 November 2009

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

a red green token deck that completely destroys the opponent. type 2 legal

Deck Tags

  • Horde

Deck at a Glance

Social Stats

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This deck has been viewed 1,606 times.

Mana Curve

Mana Symbol Occurrence

0002529

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for overrun

Nice Deck man...what about adding a few Presence of Gond ( I know they're elves and may not go with your theme, but I always put them onto my elf tokens and with my other token producing cards, I usually get around 10-12 tokens per turn... ), Rise of the Hobgoblins would make for a great way to simply throw in tokens when you have enough mana, and also a few beasts of burdens with Whispersilk Cloaks might add for a game winning attack... Just my thoughts, use it if you like.

Please help me out with my decks as well. Oh and +1 !!!

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Posted 14 November 2009 at 13:13

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i love a good overrun deck, in my opinion overrun is the sword that pierces through combo and control decks if done correctly. but howl of the night pack, unfortunately, doesnt fit that well in this deck cause its not entirely made up of forests. i love the overrun/howl potential combo, but its very possible that u could only get 3 wolf tokens for ur spell.

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Posted 14 November 2009 at 13:49

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You could do without the Zektar Shrine Expeditions and go along with more creatures.

I would also try to reduce the number of these super high costing cards down to maybe 4 or 6because you have no mana acceleration
-Rampaging Baloths (No way to help out landfall, mostly likely won't be using its ability much)
-Dragon Broodmother (High cost, but still pretty good)
-Mycoloth (You don't need to like devour all your tokens when you already could just win with your army of tokens, I would just take this card together)
-Howl of the Night Pack (Way too high mana cost, and doesn't really go well with your deck because your not mono-green and running like over 20 forests)

So take out a bunch of these high mana creatures and add in more mana acceleration. Your cards like Ant Queen would be a lot more deadlier if you have 8 mana available than if you only have 5 mana available

Overall score of deck 2.9/5.0

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Posted 14 November 2009 at 15:13

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Hmm, great card if your looking for tokens would be cobra trap, theres so much removal hanging around in T2 these days that its extremely easy to set of and can you say no to 4 1/1s for G?

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Posted 23 November 2009 at 18:49

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