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An Aggro, fun and extremely cheap Undying deck. Basically, that's it!Mono-green alternative: https://www.mtgvault.com/thepolanpls/decks/undying-xtreme-budget-2/
Wild cantor and Young wolf are there to be played at turn 1. Young wolf has undying, so that it can start attacking and triggering at turn 2 together with Strangleroot Geist, since it has haste. Wild cantor will give us an extra mana whenever we want it. The other creatures are there because of Undying together with other abilities.Ferropede is there to remove counters from other creatures and make them last more. Power conduit is there to bring Undying creatures' counters to Ferropede or to give Spawning pit some charge counters. Ooze flux is there to remove counters from Undying creatures to generate some big tokens.Spawning pit and Infernal plunge are there to sacrifice creatures with Undying and making them stronger, while generating extra tokens and extra mana for the big boys Vorapede and Flayer of the Hatebound.Brute Force is there to surprise blocking creatures when they think they might be able to kill once and for all an Undying creature. Btw, the Sideboard is actually a Maybeboard.
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NOTE: Set by owner when deck was made.
Wild Cantor does not trigger whenever it dies. It's ability is:"(cost) Sacrifice Wild Cantor: (Ability) Add One Mana of any colour"This is not the same as "When Wild Cantor is put into your Graveyard, add One Mana of any colour".You cannot Sacrifice Wild Cantor using Spawning Pool, Infernal Plunge and get the mana from Wild Cantor's ability.I'd possibly recommend Llanowar Elves or Arbor Elf.Game Trail and Copperline Gorge is a dirt cheap way of fixing mana.
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Regarding what you say about Wild Cantor, I thought about it, but if it's the way you said, then why do combos like Pili-Pala with Grand Architect work, for example?Llanowar elves and arbor elf are good but they only get me green mana; that's why I had thought about Pentad Prism, but Idk where to make room for it,.I will take into account those two lands you said, btw. Thanks for your help!
So the Pili-Pala // Grand Architect Combo is just a matter of the card texts lining up.If you look at Grand Architect, you must pay U to make Pili-Pala Blue. You then use Grand Architects second ability to tap the creature and add two mana to your pool.You then use Pili-Pala's own ability to untap it, and add One mana of any colour to your pool.This results in unlimited mana in any combination of colours.Don't get me wrong, Wild Cantor is a decent card, but maybe not what this deck is looking for.
Like tProdigy already said, Wild Cantor doesn't work the way you intended it for. For this you would need cards like Cathodion, Myr Moonvesselor Curious Homunculus (The Homunculus can be tapped for mana before you sacrifice it). The reason why Wild Cantor and e.g. Spawning Pit won't work is the following: Each ability has a cost and an effect part. The cost-part is left of colon, the effect that occurs after you pay these costs is right of the colon. To use an abilitie or cast a spell you need to pay it's costs and after that the effect is put on the stack. Neither you nor your opponent can cast spells or use any abilities before the ability is on the stack. In the case of Wild Cantor / Spawning Pit you have to sacrifice a creature to get an effect as part of the costs. So you when you e.g. sacrifice Wild Cantor with it's own ability, the earliest point at which you can react is after it's ability has been put on the stack, and by that time Wild Cantor is long gone. In the case of Pili-Pala/ Grand Architect no part of the combo leaves the battleground and thus they can interact with each other. I would add some dual-, or searchlands to this deck as you will need them to cast double-mana spells like Strangleroot Geist or Hound of Griselbrand. GreetingsMuktol
Very interesting, didn't know that part about the stack and leaving the battleground. Thank you guys a lot for your help!Myr Moonvessel looks like a good alternative since it is a cost 1 and it's colorless, but the mana it generates is also colorless, which could be a problem when casting, as you said, Strangleroot Geist or Hound of Griselbrand. So I'll keep searching for some options, let me know if you come up with something else too!I had also thought about Pentad Prism, since it could get Charge Counters from Power Conduit, too, but it's a cost two and it doesn't contribute to sacrifying and so on.Another option could be Abundant Growth, mana cost 1, makes a land bi-color...The first option I came up with, before thinking about mana-generating creatures, was actually Essence Warden in order to gain life every time a creature came back from the graveyard. So right now I don't actually know!I'll keep thinking about it! Thank you both a lot
I've created a mono green alternative to this deck to avoid the bi-color problem. If you'd like to check it out, here it is: https://www.mtgvault.com/thepolanpls/decks/undying-xtreme-budget-2/Tell me what you think about it!