20$- Turn 2 Win

by ThePolanPLS on 26 August 2018

Main Deck (60 cards)

Instants (10)


Artifacts (4)


Enchantments (4)


Land (20)

Sideboard (28 cards)

Creatures (4)


Sorceries (12)

Instants (12)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I got this idea from a YT video, from the channel Bad Boy Gaming. Here's the video: https://www.youtube.com/watch?v=7SPS-mzB7g4&t=380s

The deck from the video has the possibility to kill at turn 1, but it is not Modern legal. I've tried to modify it and make it fit into this format, and I've managed to create a deck that is able to kill at turn 2! And for just 20$!

How to Play

The main way to kill with this deck is a combo that consists of 2 Myr Retrievers, Altar of the Brood and Heartless summoning. To increase the probability of the Turn 2 kill, I've added Myr Moonvessel. Here's how it works:

Turn 1: We play a Swamp and Myr Moonvessel (or Altar of the Brood)

Turn 2: We play a Swamp and we play Heartless summoning. If we played Myr Moonvessel, it dies because of the -1/-1, so it gives us an extra mana, with which we play Altar of the Brood in case we hadn't. Now, since "creature spells you cast cost 2 less to cast", Myr Retrievers are free to cast. We play a Myr Retriever, but when it hits the battlefield, it instantly dies because of the -1/-1. We play another Myr retriever, and it dies again, but while it dies, the other Myr Retriever comes back from the Graveyard to the Battlefield. And this happens again, and again, and again, infinite times.

Every time this one of the Myr Retrievers hits the battlefield, before dying again, it triggers Altar of the Brood, making the opponent "put the top card from his or her library into his or her graveyard".

So, basically, we'll empty our opponent's library, and he or she will die during their next upkeep, since they are not able to draw from their library.

The other cards are there in case we don't get the full combo from the beginning.
-Diabolic Tutor is there, obviously, to search the cards we need to complete the combo. There is not a lot of search in this deck, but all cards are useful and the probability to get the right cards is good, so it won't be a problem. In case we needed more search cards, we could include Shred Memory (which is in the Sideboard), because its Transmute lets us look for Myr Retriever and Heartless Summoning.
As Bad Boy Gaming says in his video, you can add Beseech the Queen istead of this, but it is considerably more expensive.
-Dimir Machinations is there to start milling the opponent to pump up Wight of Precinct Six, which will be our main creature while we try to get the full combo. We can also use Dimir Machinations to dig into our library and get the deadly combo.
-Doom Blade, Tragic Slip and Gatekeeper of Malakir are there to destroy annoying creatures that can put us in a difficult situation while we're looking for the right cards, and at the same time, to pump up our friend Wight of Precinct Six.
-Wight of Precinct Six, as said before, will be our secondary tool to attack and defend while the combo comes to our hands.
-Aphotic Wisps (and Nighthaze, at the Sideboard) are there to make Wight of Precinct Six a little bit better while letting us draw an extra card to get the combo.

In conclusion, the ideal starting hand would be:
-2x Myr Retriever
-2x Land
-Altar of the Brood
-Heartless summoning
-Myr Moonvessel
(Taking into account that, if we don't start, we get an extra card, and yet another one during our Turn 2 upkeep).

Deck Tags

  • Budget
  • Infinite Combo
  • Mono Black
  • Modern
  • Fast
  • Cheap
  • Myr
  • Heartless Summoning

Deck at a Glance

Social Stats

28
Likes

This deck has been viewed 4,274 times.

Mana Curve

Mana Symbol Occurrence

003400

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 20$- Turn 2 Win

I like the combo, its different.. I have an infinite combo in my zombie knights deck.. https://www.mtgvault.com/lemeurtre/decks/zombie-knights/

however, I may be mistaken, but, i was under the assumption that just because a creature goes to 0 toughness doesn't necessarily mean its dead. It just has 0 toughness... fact check me on that one..

0
Posted 26 August 2018 at 16:59

Permalink

Just checked it out, and creatures with toughness 0 die instantly unless they are "indestructible". However, thanks for pointing that out!
That's an interesting deck you got there! We love combos!
If you wanna check some of my other decks, too, you'll find some more like this. Thanks!

0
Posted 26 August 2018 at 17:15

Permalink

will do! thanks for checking.. reason i asked is because i love infect, i was told even if a creature hits 0,(from -1/-1 counters) that it doesn't go to the GY. good to know for the future!

0
Posted 27 August 2018 at 05:09

Permalink

You need to seperate this answer in two parts or it isn't correct. Creatures with Indestructable don't mean they don't die. They don't die to damage dealt to them but decreasing there thougnes to zero is still possible to remove them from the board

0
Posted 27 August 2018 at 06:32

Permalink

So, then, even if a creature is indestructible, it can die when it has 0/0? Then how does Stuffy Doll work?

0
Posted 27 August 2018 at 21:03

Permalink

bc stuffy doll deals damage to itself it doesnt put a -1/-1 ability on itself

0
Posted 28 August 2018 at 00:09

Permalink

Since they dropped in price Mishra's Bauble would be a good fit over wisps since any spare retriever's in hand could grab it.
Also if you add white you can use Enduring Renewal with Heartless/retriever/mishra's to pretty much draw your deck on their upkeep. Slower but it's a second combo.

0
Posted 06 January 2019 at 03:11

Permalink

Mishra's Bauble looks like a good card indeed, but I feel like it is actually not necessary for the deck and if would reduce the probabilities of getting the ideal starting hand.
Adding white to the deck looks like an interesting option, but I think the concept would deserve an actual new deck around it, rather than adding it to this one! Thanks for the ideas!

0
Posted 27 January 2019 at 19:37

Permalink

1 problem with your combo- Dampening sphere. It makes it so that you cant go infinite, basically killing you.

-1
Posted 09 January 2019 at 23:28

Permalink

I'm checking it out and can't seem to find that card. Could you check if you wrote the name properly, please?

0
Posted 27 January 2019 at 19:28

Permalink

Every combo gets wrecked by particular cards. Considering Damping Sphere is virtually not played, that problem is irrelevant.

1
Posted 29 January 2019 at 20:46

Permalink

Nice find man! i feel there's a ton of combo potential with heartless summoning! like if I had a solemnity, blood artist, and young wolf out, the wolf would keep coming back and dying while blood artist quickly kills, but this requires a ton more parts to work lol.

0
Posted 10 January 2019 at 06:59

Permalink

Thanks for the support, I really appreciate it! I think you might have come up with a nice base for a deck! Probably worth checking it out ;)

0
Posted 27 January 2019 at 19:43

Permalink

Have you considered running U/B? Your combo gave me an idea and I made a black blue version of this to play test and it ran a lot smoother with dimir infiltrator due to the transmuting ability! totally understand why you have memory shred there too. Cantrips like sleight of hand and serum visions could help a lot!

0
Posted 11 January 2019 at 00:31

Permalink

I've considered the idea, yeah, and actually, it was the main idea. But I couldn't find a way to make it work, so I thought that Wight of Precinct would actually be a good way to keep up with the game while we wait for the combo. I'd love to see your version of the deck, so could you please leave the link here? Thanks for the support! ;)

0
Posted 27 January 2019 at 19:48

Permalink

No problem, I got the original idea from your deck. Here is the link! Also I like the precinct idea, never thought about that before.
https://www.mtgvault.com/elodin/decks/combo-control/

0
Posted 29 January 2019 at 19:45

Permalink

Interesting version! I'm glad I helped you coming up with it :)

0
Posted 17 March 2019 at 22:36

Permalink

I tried this with G/B, and Commune with the Gods + Satyr Wayfinder are RIDICULOUS in this shell.

0
Posted 20 March 2019 at 01:56

Permalink