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substitute kaladesh's madcap experiment for madcap skills.
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I feel like I need to point out that with all creatures that pop out Thopters / Clues just for entering the battlefield, Shape Anew does what Madcap does without the self harm. Let's see what can go horribly wrong before working on improving this. Biggest problem I see is Madcap Experiment itself and what you intend to "fetch" off it. We must remember that Path to Exile is in 80+% of Modern decks being run. I've even seen builds splash white just for Path. You'd need to hold up to at least 6 mana to get the Colossus and a counter spell, 4 for Madcap and 2 for the counterspell you'll inevitability need (2 being the average cmc of your counters). You aren't guaranteed your white creatures being there when Madcap ends up damaging you, maki leaving mana open for removal more important. Now, while I like the idea of the White creatures, I think that if we have more deck manipulation, we can minimise the damage from Madcap. You already have two Serum Visions, which I'd take to four. Telling Time is another good one. Basically anything that lets you see what's on top without drawing it. Another option is to get the Colossus into the graveyard, then use Academy Ruins to put it back on top before Madcap does its "search".
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A great way to protect Colossus is Not of this World. I have a shape anew deck that pretty much does the same as what this deck is trying to do, without the damage to you. It does alright at my local FNM.http://www.mtgvault.com/bfrick2/decks/shape-anew/