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Please Comment Right now I have been obsessed with an infinite mindslaver combo and controlling your opponent. So here is a deck meant to get the combo out fast and get mana ramp to be able to use it each turn. If the combo isn't obvious: Mindslaver + Academy Ruins or Mindslaver + Prototype Portal If you can't win by taking control of your opponents turn, win with your Master of Etheriums I guess. Use tinker and sacrifice a retreiver and get two artifacts ^^ Use Transmutor on herself to play Mindslaver for U and then use it, then Ruins to get it back! Or use Transmutor on memnites! Help needed! Harrow + artifact land sac + Myr Retriever + Tinker You get 2 lands free and an artifact on the field.
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A couple more ideas: Prototype Portal - easy single card solution to make as many mindslavers as you want. Only downside is it's mana-intensive, since you'll need ten mana to be able to make a mindslaver then use it each turn. However, once you have that, no more shenanigans needed as it pretty much runs itself from there. Grand Architect - Mostly a solution to the mana-intensive problems with Prototype Portal, though it still would work wonders in your deck since a good portion of your creatures are both blue AND artifact creatures. This would basially help you to ramp out much more quickly, Portal or not.
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Prototype portal was actually in here but I also though the ten mana each turn it would take to play would be a little much, but completely self-sustainable. So I took it out without thinking of grand architect, which would be perfect since i could just tap my blue arti creatures to lower the cost! I'm gonna add 2 of each!
With all of this artifact retrieval, why not have blightsteel in there?
Because Blighsteel has absolutely nothing to do with the deck, and even though its a great win, this isn't exactly a tourney deck. This deck is supposed to win by taking over for your opponent and using his own stuff against him, and not through poison counters. However, To make the deck more competitive, I will try adding in 1, since with tinkers thats all I need, and see how it fairs. I will not edit it in here, but if its a success in playtesting, I will put it here.
Blightsteel was fun, though it got pathed in two different games as soon as it hit the field T_T I think I will put one in for another win condition. Thanks!
No problem. I am glad i could contribute to the awesomeness that is this deck.
How about some mana acceleration like Everflowing Chalice? Or Sphere of Suns?
Everflowing chalice won't help much, but Sphere probably will. Being able to bounce it with Master Transmuter will help too! I'll try out 2.
4x Tinker? And only a one-of Academy Ruins? I'd suggest adding one more Ruins, probably Sensei's Divining Top, and some mana acceleration; Mox derps, lotus petal, mox diamond and chrome mox. If those are a bit much for your blood, Etherium Sculptor helps smooth the curve a bit.
Tolarian Academy was much for me and I only included it because I got one for free from a friend a while back when he quit magic. I only have 1 ruin because thats all I need: Reap and Sow will get me that one and Mystical Tutor can get me Reap and Sow. Plus, with all the artis and Reap And Sow, Tolarian will be pulling me a good six mana. And I already have 4 etherium sculptors in the deck, I don't know if you just glazed over them. However, I may do 1 mox opal (all I have). Sensei's Divining top is a good idea, I may just add a few.
oops, to Maleficus, its supposed to be "I may add 1 mox opal" not "I may do 1 mox opal". I have no other of the OP moxes, though I wish i did T_T
EDIT: -2 Harrow -2 Memnite -1 Myr Retriever -1 Master of Etherium -2 Forests -1 Mystical Tutor +2 Prototype Portal +2 Sensei's Divining Top +2 Sphere of Suns +2 Grand Architect +1 Mox Opal
Ooooo cool idea... I love using opponents turns its just so fun to screw up their plans xD Sweet deck
thanks man!
I'm trying to put together a Mindslaver lockdown deck as well. That the combo takes so much mana to go off is what makes it tough to make work, IMHO. Have you considered using Urzatron (Urza's Tower + Urza's Power Plant + Urza's Mine) to help with the ramp? I'm diggin your list, btw.