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This was not meant to be a budget deck, though short of dual lands I can't think of anything I'd want to change in it. I just don't happen to own any gruul duals, so it's just a really mean budget. As always, open to suggestions.
Straightforward rush deck. Let the wolf synergistic tribal qualities take off. Moonmist for the force flip either offensively or defensively, make your dogs fight early and often to keep their creature base down. Daybreak Ranger/Nightfall Predator and Prey Upon to clear the way. Basically pressure the opponents to blow their load early and capitalize on successful defends (if necessary). Don't be afraid to trade creatures, it will keep them wondering when the moonmist/full moons rise regen happen, after all there's no I in PACK. If you keep those in mind, throwing your creatures sideways to a nearly even field won't tip your hand for the mist.
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Personally I would play "Young Wolf" over "Wolfbitten Captive" because you don't have pay mana all the time if you want him big. And undying is a good mechanic that can drive your opponents crazy. I also run "Ghor-Clan Rampager" to buff a creature without having to actually cast a spell (it's an ability).Sideboard "Naturalize" and run either "Ranger's Guile" or "Vines of Vastwood" as some protection is never wrong. The mana base might be a problem but there are some (few) good and cheap ($)dual lands: "Rootbound Crag" and "Copperline Gorge"GreetingsMuktol
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