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Man I remember the day Coldsnap came out, a bunch of friends and I went to a local comic shop(which is no longer with us, R.I.P), and the 5 of us each bought a booster box. Chillin in the parking lot, sipping on a shake from tasty freeze, I laid my eyes on my first rare of the set, Lightning Serpent. Luckily this group of friends pulled exactly 4 of them, I traded as much as possible to pull these buggers, and this is the deck I came up with, evolved over the past.. I don't even know how many years.
This deck is an absolute gamble. The idea is that you aren't reliant on one phase of combat damage to incapacitate your enemies, but you actually have 3 now. Pandemoniums for when they come into play, the combat phase, and stalking vengeance for when they leave play. The rest of it is mana ramp to afford these big beasties, and a bunch of pump to make sure your stuff is hitting harder than theirs. This is definitely made for multiplayer, but watch that pandemonium, it is a double edged sword. If you think about it, if you have 1 Warclub, 1 In the Web of War, and 1 Primal Forcemage, with the Pandemonium and the Stalking Vengeance out, your 1/1 Tribe elder is hitting for a total of 24 damage that turn. If gleancrawler is out, do it again next turn. But that's just a 1/1.
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Maybe you should throw in some Hellspark Elemental and Spark Elemental so your Lightning Serpent and Ball lightning have company. Haste, Trample Sac FTW.
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Hellsparks are definitely a worthy addition, but I just can't make room for that Spark Elemental. Besides, with the Gleancrawlers, its not like I'm running out of creatures anyways. Thanks for the input.