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Equipment. really, this isn't a combo deck. doesn't need some lucky hand to get a game winning move. no, it's alot more simple. if you can get two land and a stoneforge in starting hand, your set. a kor duelist with argentum... hm... a 7/7 doublestriker that blows S**t up... naw, that's just horrible. i mean, yeah if you don't get a stoneforge starting hand, you won't be off to a good start but you forget mulliganing. thats a few redo's, right? imagine this: starting hand of Plains, Plains, Plains, Stoneforge Mystic, Kor duelist, Kor outfitter, Puresteel paladin. you know what that means? your opponent is SCREWED. thats what it means. turn 1 plains, kor duelist. turn two stoneforge looking for argentum. turn three play argentum w/ stoneforge ability. turn four outiftter. thats a 7/7 beatstick dbl striker turn 4. thats as good as game. and before you say that that is unreasonable, its not. most of my starting hands look something like that. later.
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