Armory of the Thousands

by The_Mirran on 20 June 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (5)

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Deck Description

Equipment.

really, this isn't a combo deck. doesn't need some lucky hand to get a game winning move. no, it's alot more simple. if you can get two land and a stoneforge in starting hand, your set. a kor duelist with argentum... hm... a 7/7 doublestriker that blows S**t up... naw, that's just horrible. i mean, yeah if you don't get a stoneforge starting hand, you won't be off to a good start but you forget mulliganing. thats a few redo's, right? imagine this: starting hand of Plains, Plains, Plains, Stoneforge Mystic, Kor duelist, Kor outfitter, Puresteel paladin. you know what that means? your opponent is SCREWED. thats what it means. turn 1 plains, kor duelist. turn two stoneforge looking for argentum. turn three play argentum w/ stoneforge ability. turn four outiftter. thats a 7/7 beatstick dbl striker turn 4. thats as good as game. and before you say that that is unreasonable, its not. most of my starting hands look something like that. later.

Deck Tags

  • Theme

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

340000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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