terrible aint it
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Thanks, a very Special deck idea, that will never be put together(probably).
my bad, figured it was an artifact so it would work
ok, cool, i had not realized that this was standard, good to know, awesome deck!
Thanks, Dankirk!!
Honestly, its too slow. The cards are fast but the impact and damage is not enough to win before your opponent starts rolling you on turn 6-7. try this for inspiration.http://www.mtgvault.com/themarine/decks/mono-red-power/Yes its not modern legal but you should get the idea.
add one more lightning bolt, and i'll be happy.
I stole 10,000 arrows from him. HEHE. :D
No, deliver him to a Cruel Ultimatum.
So that's what was going on, i thought the sight got hacked and it was over. MAN, SCREW HIM!!!
Don't creatures need to be legendary to be commander? I thought that was the rule?
wow, you just used what is considered one of the worst cards ever to your advantage, that is genius.
what is the Sundial of the infinite for? I just don't get it...
Quick question, I might be missing something here but, Who is your commander?
Maybe add Sigil of sleep. Very powerful and helps the deck with removal.
it does work, i checked the rulings, it allows you to redirect 0 damage infinite times. But Shuko is only one mana so i like the suggestion. Any others?
I disagree only on the Gideon, i'm not sure on the others but i am on Gideon. I have played him and watched him played, he wins games all on his own. How?1, all in one move, he soaks up all the damage from at least one attack, wasting your opponents next attack step, and he taps all of their creatures leaving them exposed to attack.2, he kills creatures at will.3, for five mana you get a 6/6 indestructible human that will beat face.All together, a very effective card.
Maybe Evacuate? to deal with indestructible and regenerate, indestructible being far more popular.
Honestly, its almost a toss up, but i would test this deck with both multiple times to come to a conclusion. I however do see flexibility and consistency as giving a better chance than a betting card like the trap.
The Trap costs six normally and is no guarantee as there are only two in the deck, the odds of success are relatively small, making the card mostly unpredictable, however, primal command costs one less, is more flexible, and guarantees you get what you want, and Genesis wave is far more flexible that the Trap, especially since the deck has an overwhelming amount of mana ramp.
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