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Burn deck, open to card suggestions.
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what about cards like fireball and blaze and banefire? and bigger burns like searing flesh and lava ax? still a good deck but those might help it
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I kinda like fireball/blaze/banefire as a final kill shot. I need to consider whether they are fast enough, this deck wants to win within the first 4 - 5 turns. That way those cards would only do max 4 damage (assuming I've gotten a land drop every turn). I'll have to test those out. Similarly, searing flesh and lava ax don't have a good enough mana/burn ratio. 1 mana per point of burn damage won't cut it in this deck. This deck won't last long enough to get 7 lands out for searing flesh, and lava ax doesn't really compare to banefire. Thanks though, I appreciate the suggestions and may test banefire in a few spots.
Rift Bolt, Grim Lavalmancer, Price of Progress, and Flame Rift should be in here.
Definitely agree on flame rift and rift bolt. I'll be adding those to the deck. Price of progress was already in the deck, but I agree it should be there. Grim lavamancer is cool, and I may try out him and mogg fanatic to get a little creature action in here. Kinda wanted to keep it creatureless but lavamancer may be too much to resist. Thanks for the card ideas.
Must have missed Price of Progress. HEre's my Legacy Burn: http://www.mtgvault.com/ViewDeck.aspx?DeckID=86243
I think you should run Grim lavamancer but that should be the only creature you run either in 2, 3 or 4... not too sure which would be best
Yea I think I will run it. I've thought about it more and I think I'll replace either Incinerate or Flame Javelin. Those are the cards with the worst burn / mana ratio. Which of those do you think is worse?
Flame Javelin
Edit: - 4 Incinerate + 4 Needle Drop I really like needle drop for being 1 mana, and providing me with a draw when I don't have any other options. Also the 1 burn is decent... I think that 1 burn (maybe) plus a draw for 1 mana is far superior to the 3 damage for 2 mana from incinerate...
You should look at cursed scroll if counter top is out on the field, that with grim lavamancer is awesome. Also I would put as many fetch lands in your deck as possible to thin your deck out.
Countertop is on the field nowhere....
Gut Shot. Just as a dick move.
Actually, a pretty bad card. Much better options
Like I said, as a dick move. XD
I would trade Needle Drop for Goblin Guide. That guy is arguably the best 1-drop red has ever seen. You should also try to fit Volcanic Fallout and Sulfuric Vortex, maybe over Spike and Jet? Also, 10-15 fetchlands seems the obvious thing to do
wouldnt price of progress be more of a sideboard card anyways? or are that many people just all about non basic lands now?
This is legacy. That means every deck is playing many non-basics. You can expect to see a 3:1 ratio in most decklists of non-basics to basics.
Add 2-3 Sulfuric Vortex in Your SB If You're considering to SB Price of Progress then I'd put in 2x Browbeat and 2 Cave In or 2 Isochron Scepter Other Suggestions: Blazing Salvo Smash to Smithereens Slagstorm
should look into "Rolling Thunder" (it's fireball's big brother)
Braid of Fire would give you a insanely large amount of mana for banefire if you ever put that in.
You might want to add some Keldon Marauders and some Fetchlands.
fetchlands, and needledrop really shouldn't be in here. if you want to draw, i'd suggest gitixian probe over it. that way you can draw and still have mana to spare. if you dont care for the probe, goblin guide would be a much better alternative to needle drop aswell. and if your looking for a final swing, roiling earthquake is pretty awesome. if you dont like the earthquake, you could use fireball or red sun's zenith. also you might want to sideboard slagstorm and/or pyroclasm for anyoing affinity/goblin decks.
Read Grim Lavamancer. Fetchlands are great. Probe doesn't actually do anything for this deck. Most of the cards your reccomending are pretty bad here, as they have a horrible cost-to-damage ratio
The only thing I agree with is the Goblin Guides.,FYI Fetchlands help in deck thinning..
Ummm.... Common misconception. Deck thinning has been proven to be statistically insignificant. Assuming that you only draw fetchlands, you need to draw an average of 17 cards to 'gain' one card due to thinning.
Well it's MONO-red so fetchlands are for thinning. But if it's not MONO-red then fetchlands are for picking up taigas, savannahs, and etc. Deck thinning may not be that great of a help but one way or another it still helps you. :D
3 words, Leyline of Sanctity :P other than that looks hard to beat
-Valakut, the Molten Pinnacle-
You might want to try a few games with Hidetsugu's second rite in there, as that has the potential to turn a stalling opponent into a dead one and I have seen it used successfully in many burn decks.
Where's Book Burning???????? lololololol
No Ball Lightnings or Forks? Sorry but this deck is terrible... Incinerate > Rift Bolt Flame Rift is a joke You must be kidding...
Flame Rift is a game finisher to be exact..and for RDW 4 damage wouldn't hurt that much.
You should add a Chandra Ablaze
Cut two of those prce of progress, throw in some red sun's zenith, because it keps bouncing back it makes the deck more versatile for multiplayer, and in 1v1 non basic lands aren't as likely to pop up
add some fire servants
20 mountains is terrible in Legacy. Fetch lands will help, and personally a single barbarian ring has worked well for me. The fetch lands just help fuel your lavamancers more. As for the cards, needle drop and magma jet are kinda week. Goblin Guide and Keldon Marauders would be decent choices, but Figure would be passable too. I play Burn in Legacy, and right now you're looking pretty weak. It does some cute things, but it's weak.
I play a different kind of burn. My legacy burn is heavy on Rain of Embers, Volcanic Fallout, Slagstorm, and Breath of Darigaz. That way I can kill enemy creatures, while keeping up the damage per turn. So that i keep their life lower than mine, I use Ball Lightning, spark elemental, lightning bolt, shocks ect... to deal damage. i generally win on turn 5-6 unless i'm playing against elves or something ridiculously creature heavy. So maybe think about mass damage like that to keep enemy creatures in check, and then follow up with a goblin guide, and a lightning bolt.
Also, burst lightning is great. A shock that turns into a lava axe if needed. And if you are worried about draw, then temple bell, font of mythos, or howling mine
Check out my burn deck, red sun's zenith and fireball
How about fireblast?
You should put Quest for Pure Flame in here. Doubles all damage done in one turn, including damage already done that turn! Gets loaded each time you deal damage to a player. Just a thought :)
Another suggestion would be -Solar Blast (Onslaught) 3 colorless, Red: Deal 3 damage to creature or player. Cycle for 2 colorless, Red: deal 1 damage to creature or player anyway.
Red is so easy to master I hate it.. I don't know why you aren't running any: Lotus Petal, Seething Song, Ball Lightning, and Hidetsugu's Second Rite.. I mean, you already have the Needle Drop and Lightning Bolt in there.. add these cards and it's almost a guaranteed 4th turn win every time..
Likely because those cards are all bad. You have all the mana you need really, and getting a Seething Song countered makes you look stupid. Why run spells that are not burn?
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chain of plasma or sirocco?
maybe fire servants? or at least a couple of more creatures just in case so you arent top decking it.
I agree with raggedjoe about the fetchland thing. Arid Mesa, Bloodstained Mire or Scalding Tarn. It thins out your deck and provides ammo for Grim Lavamancer. But wonder if running out of graveyard would become a problem. Every spell you play would end up there, plus you have fireblast. Fetchland would make you shuffle your library, which could be either good or bad with magma jet. this looks like a solid deck. I like it.
Wow I obviously haven't checked this deck in a long time... Totally agree on fetchlands, so I'll do that now. I'll also begin reading all these posts more closely for card suggestions. Thanks everyone.
I like Hidetsugu's Second Rite. 10 burn is pretty hard to pass up. I think I'll do: - 4 Flame Rift + 4 Hidetsugu's Second Rite In my eyes the 3 weakest cards were Flame Rift, Needle Drop, and Magma Jet. The draw from Needle Drop keeps it in the deck, and now that I kinda have almost the combo mentality with Hidetsugu's Second Rite, the scry ability of Magma Jet kept it in the deck. Thanks again for the great suggestions.