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This is my second deck, and so far my most played. I love being able to draw any card and play it as well. Started as a side deck to my WU deck, now my main, please comment on any ideas to make it better!
Never keep a hand without atleast 3 lands, a creature, and enchantment. There's been many times when I have won the game using only 3 lands, and trust me, its a great feeling to no have to worry about being mana screwed.Every card has a purpose or strong effect (Stromkirk gets stronger, Loyalist has a great battalion effect, Fling is for an easy and unexpected win), so every card complements each other and works well. Have atleast 3 lands, boost up small creatures, and having a planeswalker in play is just a bonus, never something I've had to depend on.Please give me tips and ideas on how to improve it, I'm willing to listen and buy the necessary cards.The sideboard is entirely for different situations that I might have trouble dealing with.
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What are you flinging? All of your cards are 3 power or below. It would be far more consistent to just have searing spears, and you wouldn't have to sacrifice anything. Even if you did it on something with madcap skills, it still means you're sacrificing a creature AND a useful enchantment that already give you evasion for one off damage. I can see it being useful on the very odd occasion. Have you tested this deck out? I'd be interested to know if fling comes into useful that often. Fling's pretty good with things like zealous conscripts, if you want to keep it in. It's fun to steal their creature, attack with it and then fling it at their face. Although you'd need a hefty mana base for that.
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I've used Fling to win multiple times, since I only use it as endgame, or if my creature is about to be Murdered/ Ultimate Price. I always use it on something that is boosted up, otherwise there's obviously no point to using it.Again, its for endgame, where it doesn't matter whether or not I have anything on the field.
Ah true i didn't think of it as a response to removal. Cheers.