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As always, likes and comments/suggestions are appreciated!Flavor text: "This is the source, the line unbroken since the calamity that brought such monsters to our shores." - Hastric, Thunian ScoutNOTE: This deck has changed a bit since its inception, so some of the comments may not make sense.Here is my take on a Modern Sliver deck; it's technically 5-Color but it's built as a Bant deck that splashes red and black. This deck seeks to ramp up Slivers as quickly as possible to overwhelm your opponent.
This is a fast moving Sliver deck; the idea is to get out as many Slivers as possible, as soon as possible, and overwhelm your opponent.Slivers are one of my favorite tribes - one of the great advantages of Slivers is that they all buff each other. The effects of each Sliver shouldn't need explanation; but the Slivers you want to get out early are Manaweft Sliver to increase the amount of mana you have to work with, Galerider Sliver to give your slivers flying (especially against opponent decks that feature many flyers), and Predatory/Sinew Sliver to start buffing your Slivers.Most of the Slivers in this deck increase your potency when you attack, however, there are a couple of Slivers in this deck that will help to protect your Slivers as well. Diffusion Sliver will make your opponent have to spend additional mana to target your Slivers, and Hivelord Sliver makes all of your Slivers indestructible.Aether Vial, Descendants' Path, and Collected Company will all help you creature ramp in this deck. Since the majority of the Slivers in this deck are 2 CMC, you'll want to set Vial at 2 counters.As always, I hope you enjoy this deck; this one is one of my personal favorites so far!
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Dude that deck is sweet. Did you consider door of destinies?
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Yeah it would be a good card for this deck (Coat of Arms even more so) but between Megantic Sliver and Sliver Legion I think I've got enough creature buff.
Descendants path is an amazing card here. Still think collected company and aether vial fit here. Oh and I love chromatic latern, good way to beat blood moon
I think CC and Vial work better in your aggro slivers deck, not sure what I'd take out for them as well. Yeah Lantern and Mana Bloom really help out with mana and lantern neutralizes blood moon as well. Thanks for the input, always appreciate it :)
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Gotta agree with people above. Descendants' Path was a glorious idea for a sliver deck.Also, the deck seems to have all it needs to survive against most of the modern decks of nowadays. Looking good.+1 like
Thanks North, glad you like it! :D
I really think you should take a look at the modern slivers deck that top 8ed an Open, because that might give a bit of inspiration, especially with the surrounding tempo plays and the Pump up slivers
Do you have a link to it? I'd love to check it out. I just glanced at a few top 8 but don't think I found the one you're referring to; seems aggro slivers is popular where as this is more midrange with more elements of control.
http://www.mtgtop8.com/event?e=9104&d=251951&f=MO here is one
Seems like aggro slivers is more popular in the top 8 than a midrange approach like this one.
drop 2 megantics and add 2 more galeriders. Galeriders is and will always be a wincon for a sliver deck. See that horde of 3/3 sliver with vigilance and double strike? Lets give it flying too!
even better with Muscle and Predatory Sliver! imagine a bunch of 3/3 flying slivers that cost 2 more to target!
Sinew Sliver acts as a lord as well, & it's Modern legal. :) GreatMunchkin, thanks for the deck, +1!
P.S. Enjoy the inclusion of flavor text in your deck descriptions.
Sorry I think I meant Sinew Sliver rather than muscle sliver? I might be getting them mixed up, there is also a red sliver which if you control a swamp gives +1/+1 and B to regenerate
Yes, Sedge Sliver! I've been updating a Modern Sliver/Changeling deck, so they're mostly pretty fresh in my mind. :) I'm going to have to try Descendants' Path in it now...I WISH I had thought of that! Obelisk of Urd can be a thing, too, but w/ so many lord options, I don't really know if it's worth it.
Glad you guys like it! I don't want to splash further red and black because this deck is built as Bant splashing for Legion and Hivelord, which aren't hard to get out with my mana base; just don't want to over do it. As to predatory/sinew, they are awesome (especially for aggro slivers, which seems popular) but Megantic is better for this deck since its built for midrange and can potentially enter the battlefield without having to pay with path. I'll have to play test more to see if 2 Megantic 4 galerider (or 2, 2 and a different sliver) would be better but from what I've seen getting one out hasn't been a problem at 2.
Really sweet deck. Blood moon will hurt though :( . When you get the chance you mind checking my storm deck out?http://www.mtgvault.com/gregorion/decks/paradise/
Chromatic Lantern neutralizes Blood Moon. You're right though, if I don't pull it it can get nasty for my deck. I also have some enchantment hate in the sideboard though to swap in if I find I'm playing a deck that uses it, or other evil enchantments for that matter :P
true the lantern can solve your bloodmoon problem but there are cards like smash to smithereens, smelt, shatterstorm, ext the list goes on. smash would be the most common one used by rdw
true the lantern can solve your blood moon problem but there are cards like smash to smithereens, smelt, shatterstorm, ext the list goes on. smash would be the most common one used by rdw.
This is more a situation when you say no to lantern because really its not good enough when someone's follow up play can tend to be Lilianna of the Veil or an Etched Champion. Imagine if you played necrotic sliver in the same situation- suddenly you scare them into playing a different game- they can't really board wipe you because of your back lash and you have a constant 'oh you played a threat... how cute'
Really sweet deck. Watch out for RDW's even though you have ways around blood moon it still hurts you and just slows you down. try adding some discard spells :) . When you get the chance you mind checking my storm deck out?http://www.mtgvault.com/gregorion/decks/paradise/
http://magiccards.info/dka/en/30.html call to the kindred?
I was thinking about that card but decided against it in favor of Descendants' Path. It would be great in this deck but I don't think it is as good as Descendants' Path since it needs to be enchanted onto a creature. I couldn't think of any other place to put it either as I can't afford any less Slivers, the mana ramp I have outside of Manaweft is important for this deck, and the instants I have are important to maintain board presence and remove unwanted threats.
18 is an extremely low creature count to be trying to play Descendant's Path. You either need to commit to the enchantment and drop a bunch of your interaction for more slivers (trust me, slivers bring plenty of interaction with their abilities), or just cut the enchantment for something more consistent.
Alright, made some changes to this deck. Dropped Silence, Remand, and Mana Bloom.. increased Galerider Sliver to 4 and added 4 Might Sliver.
WHY U NO GEMHIDE?
Already have Manaweft, I feel that more than 4 of a mana production sliver is overdoing it.
Did some more playtesting, was having some difficulty getting the mana production I needed so.. Dropped the 4 Cyclonic Rift for 4 Gemhide Sliver and dropped 2 Chromatic Lantern for 2 Call to the Kindred.
Don't take this comment too serious lol DROP ALL INSTANTS AND SORCERYS ADD MORE SLIVERS
on a serious note, nice and thought out, although sliver legion is the best sliver I feel like door of destinies and obelisk of urd are effective and well, not destroyed as easily by black decks. sideboard maybe? Because green and white target artifacts and enchantments.
I just changed it up a bit now I only have Path to Exile as an instant. :P I feel like it's a good card in this deck to clear the way for the slivers to attack or remove some nasty beastie.
Also, I feel like obelisk and door are unnecessary considering this deck (now) has 4 megantic slivers and 4 might slivers.
I was joking call to the kindred would work good lol
oh--- not a sorcery
Yeah mine has coat of arms obelisk predatory and megantic as buffs. no legendary slivers and its pretty competitive.only has oblivion ring which is kinda a placeholder for path to exile and I wanna put call to kindred in it aswell
Free sliver wise: Aethervial? That seems to be the go to for the top tier slivers decks, seems particularly good to flash in a lord sliver to pump the team
Why do you have Windswept Heath and Flooded Strand? You don have any basic lands.
If you have a read of lands like temple garden, they are land type Forest/Plains and therefore can be found with a fetched land. Hope that helps :)
Should add Crystalline Sliver to help protect Call To The Kindred, and just general creature protection.
Crystalline Sliver is an awesome card, but it's not Modern legal.
This is a nice deck but 4 manaweft and 4 gemhide is too many i have tried it. Maybe you could drop some or all of the gemhides to get predatory/sinew sliver?
Okay, I've made some further changes to this deck and I'm liking them. This deck now falls somewhere in-between an aggro deck and a midrange deck, though I think it comes closer to being an aggro deck. Changes made..Dropped 2 Call to the Kindred and 2 Seaside Citadel, added 4 Collected CompanyDropped 4 Path to Exile (now in sideboard), added 4 Aether VialDropped 4 Gemhide Sliver, added 4 Sinew SliverDropped 4 Might Sliver, added 4 Predatory SliverLet me know if you guys like these changes. The deck seems to perform better now from the play-testing I've done.
love the updates, im hooked
This is certainly a good move!
Not a fan of a few of the updates. -added 4 Collected Company- Dropped 4 Gemhide Sliver, added 4 Sinew SliverFeel like this slows the deck down, builds to mid game.
No this makes the deck faster and more aggressive and has a better chance to win.
yea not sure how sinew sliver and collected company would slow an agro deck down doesn't make much sense
Okay, made another round of changes. Let me know what you think.Basically, after more play-testing I decided having 4 Vials, CC's, and Descendants' Path was redundant. So.. Dropped 4 Paths, added 2 Sentinel and 2 Venom SliverDropped 2 Megantic Sliver added 2 Might SliverDropped 2 Cavern of Souls and 2 Sliver Hive, added 1 of each Bant basic land (for PtE and similar effects) and 1 Gavony Township.
Most of that is fine, but Hive, Cavern and mutavault are the best lands for the deck
I don't understand the Hove drop. The only thing it can't add coloured mana for is coco, and you only need one green for that... Was it a cost thing?
Totally forgot about Mutavault, I'll change out Township for it. It's true that those are the best lands for this deck, but I also want to ensure I've got enough cards to search for with my fetches to thin out the mana base. I like having 2 and 2 for for the fetches and pain lands. I could possibly drop the Island/Plains fetch/pain lands to increase the count of Hive/Cavern/Vault but then I have less cards for fetching to increase the probability of getting sliver draws as well as 2 slivers with CoCo.
forget fetches and go with those "this card doesnt come in tapped as long as you pay two life" I think 4 hives and mutavault are bomb. atleast one basic of each land is needed though. and by that I mean what you got basic land wise is perfect. those reds and blacks. unless you splash in that cheaper costing trample sliver and the life link sliver your legends are fine
Yeah, but the things that's nice about the fetches is that it thins out my land base making me more probable of drawing the slivers I want in addition to making sure I can grab 2 slivers each time with CoCo. I'm still trying to figure out what's best for the deck though - I don't use the Island/Plains cards that much so I'm wondering if I should drop that set of fetches/pains for more Hives/Caverns/Vaults but I'm not sure.
The core of your mana base- 4 cavern, 4 sliver hive, 4 mutavault
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Zaklax is right, ignore everything else- that should be the basis of your manabase
Spot on zaklax and gothy
Changed up the land base accordingly. Dropped the basics and island/plains fetches/pains and now have 4 hives/caverns/vaults.
This deck definitely runs smoother now with the land changes. Unfortunate that I can't fit in basics now for PtE but it's worth it... Might finally be done modifying this deck lol.
You need some removal, cut might sliver and venom sliver, they don't add very much or are too slow, so look to abrupt decay and path to exile just so you can interact a little more. Or the 3 mana sliver that blows up any permanent for 3, so good to vial that in and then blow up a combo piece/problem permanent
Your thinking of necrotic sliver gothy. I just got back from a weekend of trying to play my curry elk (marath) deck vs a sliver overlord edh. Even with 8 mainbard wrath spells he would always just tutor an answer.... Necrotic is a beating as it hits land aswell.
Yeah I have PtE sideboarded but will main board it now.
NO FIRST STRIKE DEATHTOUCH AWESOME AND EASY SECOND TURN COMBO dont drop venom
Venom just isn't as good as any other card you can't rely on getting a lucky draw
Yeah I would say main-boarding PtE has been more helpful than having Venom+Might Sliver. This deck has gone through a lot of changes lol >.>
In keeping w/ the title of the deck...you're part of *the Collective* now. ;)
I like the changes, watching this deck evolve into something comoetitive
(Incidentally, in case you've forgot, that was a reference to Drakeraenes' deck.) :)
I love this deck, I also have a sliver deck and I only lack two cards to complete. If really like how the deck is well built.
Amazing deck but one question....we're is Sliver Queen?????
In a Vintage, Legacy, or Commander deck.
Very well said lol
Sliver Hivelord isn't that bad neither, its best for Modern or Legacy decks. I have one in my Sliver deck, its a total bomb, it has strengthened my deck a lot.
Check out my Dragon Alpha deck it's pretty sweet!
Have you considered the new card ''Bring to Light'' from BFZ?
Changing your mana base up to include a swamp and mountain and you could tutor either a Hivelord or Legion, plus have another ability to hard cast them where you are not relying on cavern/hive's in multiple copies on the field.
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Made a small change to this deck - reduced Vial to 2x and brought back Descendants' Path at 2x. I felt that having 4 Vials was redundant and think that the addition of Path again will make the deck a bit more dynamic and ultimately feel that this change will help increase creature ramp on a standard deck play. Need to test it a bit more to confirm, but I'm confident about this change. Let me know what you guys think.
Trying to make the best sliver deck is a bit redundant tbh. I mean it's slivers. We all know. and we all should agree that when you play slivers it should be an insta win against most other decks. SO my opinion is. nice deck but does it really matter? lol.
wtf you talking about Brucious? insta win against what in modern? this is a fringe strategy
I think he is talking flavour rather than raw power Zak :)
lol ok I thought he was smoking crack lol. I think this can be a winning strategy, I still see it posting decent legacy results, but it needs a pro/someone better than me to tune the crap out of it
It's meant for Modern but yeah.. Unfortunately tournament tier decks are not super diverse. Only a couple handful of strategies people use frequently. I could see this deck getting a few wins though, I'd play tested it enough to be satisfied with this list.
really wish we had crystalline silver in modern