Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
As always, likes and comments/feedback are appreciated!Flavor text: "You've never considered the implications of dealing with another telepath, Jace."This deck is all about milling your opponent by making them draw excessive cards and discarding in addition to removing threats and locking down your opponent to ensure that you stay alive and your opponent goes through all the cards in their deck.
The two elements of this deck are forcing your opponent, and yourself, to draw excessive cards making both of you discard. Sphinx's Tutelage ensures that your opponent will draw more than you. Mesmeric Orb is another card that will usually give your opponent higher card advantage than you as the only permanents you untap in this deck are your lands.Kami, Howling Mine, Font of Mythos, Orb, Dictate of Kruphix and Sphinx's Tutelage all give you and your opponent draw. Elixir of Immortality serves two purposes; keeping you alive through life gain and ensuring that you don't totally mill yourself.Fog Bank gives you some creature protection and Eidolon locks down your opponent to one spell per turn. Ghostly Prison and Monastery Siege lock down your opponent by making them have to pay more to target you or attack you with creatures.Essentially, the idea of this deck is to keep yourself alive long enough for your opponent to mill themselves through draw. All and all, a really simple deck. Hope you enjoy it!
This deck has been viewed 6,059 times.