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As always, likes and comments/feedback are appreciated!Flavor text: "He wants to watch Ravinca burn, one soul at a time."This is an Izzet burn/token deck that also has a slight element of control. Burn your opponent, control the board where you can, and swing with the tokens you create for the win.
Talrand, Sky Summoner and Young Pyromancer produce tokens to swing with for this deck.Pyromancer's Goggles let you copy any instant or sorcery that you could cast, which has excellent synergy with this deck. Ogre Battledriver lets all of your tokens, which you would send out double the tokens when using the Goggles, +2/+0 and haste when they enter the battlefield.. allowing you to to get a kill faster.The instant and sorcery cards in this deck mostly consist of burn, however there are spells with other functions as well. Remand gives you a counter and Mizzium Mortars lets you burn a creature or all of your opponents creatures for its overload cost. Cyclonic Rift lets you return a permanent to its owners hand or all of those permanents for its overload cost. Izzet Charm gives you a choice between killing off a creature within its burn range, countering a noncreature unless they pay 2, or drawing 2 cards and discarding 2 cards.Burn your opponent, hold them off with your other instant/sorcery cards, and then finish them off with your tokens. Hope you enjoy this deck!
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At another page you wanted to see alternate versions of lantern control.How about aggro lantern?http://www.mtgvault.com/wickeddarkman/decks/lantern-aggro-i-feel-weird/
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Where you bin, boy?!? (I know...busybusybusy time of year.) Will actually look at your deck tomorrow (or the day after that, if my head demands a postponement...), really just stopped by, for now, to wish you a safe & happy New Year, & many more! :)
...but I will be back to actually look at the deck, I promise. :)
Yeah I've been away from the Vault for a bit, need to rectify that. Thanks for looking at the deck! :)
Also hope you had a great holiday season and are off to a good start to the New Year! :)
Made a few changes to the deck; got rid of Melek for Ogre Battledriver as Melek was essentially uncastable in this deck at 6 CMC and Battledriver gives the tokens +2/+0 and haste when they enter the battlefield; also changed up the sorcery and instant cards a bit.