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My personal favorite modern deck.The way this deck works is simple, land an Experiment One (EO) or a Pelt Collector (PC), and then let them grow.Few Tips:*Vines of Vastwood can stop opponents from targeting their own minions, so Temur Battlerages and such fizzle.*Don't be afraid to use Vines as a basic protection spell, you can't never count on your opponent to not remove your creatures on their/your turn.*Sometimes shrinking your EO is useful to avoid losing him altogether. He'll grow back*Never be afraid to fire off an Aspect of Hydra to push damage, this deck wants/needs to be the aggressor on every turn*Remember kids, turning sideways is your friend. This decks runs 29 creatures, 31 if you count the villages. You'll always have one in your hand.*And remember, this deck isn't a top tier deck, it won't win every match up and that's fine.--------------------------------------------------------------------------------------------------------------------------------The sideboard I've tuned to deal with some of my decks overall weaknesses.Scavenging Ooze x3: Dredge and Graveyard DecksDamping Sphere x3: Because Fuck Tron and Storm, and Prowess.Veil of Summer x3: Jund and control decks mess with us too much to keep an established board state.Deglamer x2: Let's go Heliod and maybe some BogglesWeather the Storm x2: Great against burn, twiddle storm, storm, etc.Apostle's Blessing x2: Being weak to removal sucks, this adds just a bit more protection against removal heavy decks, allows us to skirt damage through. Change Log: 5/27/2021:Out: 2 Syr Faren, the Hengehammerin: 2 BriarhornChange Log: 6/12/21:Out: 2 Briarhorn (MB), 2 Kitchen Finks (SB), 2 Old-Growth Troll (SB)In: 2 Skylasher (MB), 2 Weather the Storm (SB), 2 Apostle's Blessing (SB)
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NOTE: Set by owner when deck was made.
Even with the low curve and low operational curve, 19 lands seems too low. Do you see a lot of mulligans?
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Honestly, not too bad to be honest. All you really need is 2 mana for the deck to "function"