Relentless Rats

by TheGreatGinch on 13 April 2014

Main Deck (60 cards)

Creatures (24)


Sorceries (4)


Instants (4)

Sideboard (0 cards)

No sideboard found.

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Deck Tags

  • Rats
  • Tribal

Deck at a Glance

Social Stats

50
Likes

This deck has been viewed 8,538 times.

Mana Curve

Mana Symbol Occurrence

005600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Relentless Rats

Possibly try ogre slumlord? At least on the side board.

1
Posted 13 April 2014 at 07:26

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I'll take a look at that. Kind of pricy. That's why this deck is unloved. Its too slow.

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Posted 13 April 2014 at 07:29

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Aye. Regardless, I can see it working out too. Obviously if all goes well, if deck sets up right-but that goes for any deck really.

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Posted 13 April 2014 at 07:39

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Why do you run Exsanguinate? Maybe if you ran more ramp it would be quicker. especially Exsanguinate, it's very slow, kind of like Corrupt. then again, theres not that much out there for black ramp, so i feel for you.
+1 like for the great idea, and if you only have 2 posts, may the decks keep coming!

Tmocarroll

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Posted 13 April 2014 at 12:31

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We usually run multiplayer games so I would have a minute for the Exsanguinate but I think you are right it should go.

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Posted 13 April 2014 at 13:02

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Well yeah in multiplayer exanguinate is better the more people are playing

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Posted 13 April 2014 at 13:06

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If you want black ramp try cabal coffers.

1
Posted 13 April 2014 at 14:30

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its an old school thought of mine. had itsince grade one acctully

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Posted 28 April 2014 at 09:19

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Thrumming Stone? Ripple 5? This game just got a lot more interesting.

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Posted 13 April 2014 at 13:19

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I know. Ripple 4 and it still comes up slow.

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Posted 13 April 2014 at 14:02

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I like it, i would try Coat of Arms and use Glaring Spotlight when there are enough rats to attack.

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Posted 13 April 2014 at 14:25

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If you want black ramp try cabal coffers and you might need more draw.

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Posted 13 April 2014 at 14:34

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Take the door of destinies out. And add mana ramp.

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Posted 13 April 2014 at 16:57

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I think I'll look into that. I need more draw too I think.

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Posted 13 April 2014 at 17:53

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Underworld connections is always good in black, or Phyrexian Arena. I made a modern rat deck, http://www.mtgvault.com/dharr16/decks/rattastic/

1
Posted 14 April 2014 at 04:58

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as with any tribal deck like this it is always viable to have somekind of secondary theme in the deck, a well played extinction and maelstrom pulse will cripple you. my suggestion is this

-4 Leechridden Swamp
+4 Cabal Coffers
-1 Marrow Gnawer
-2 Relentless Rats
+3 Ogre Slumlord

The Cabal Coffers will give you a (B) for each swamp you have in play which is a great way to play when you have 5 swamps and 2 coffers in play.
By taking out one of the Marrow Gnawers and 2 of the Rats and replacing them with the Ogre, it will protect you against a tribal wipe card. And the Ogre will add to your rats by giving them all deathtouch, yes the Ogre is got a high cost, but the addition of the coffers here will speed up you deck here exponentially.

again this is just my suggestions and the reasons I would do this, but at the end of the day it is your deck and you may have a diff view on where you want to go with it :)

1
Posted 13 April 2014 at 16:59

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Seems like the comments are heading in that direction.

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Posted 13 April 2014 at 17:54

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Why Exsanguinate?

2
Posted 13 April 2014 at 18:26

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We play a lot of multiplayer games and I like to have something to do with the dark ritual if I have abundant mana.

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Posted 13 April 2014 at 18:28

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i asked the same question swarmer... it's just up a little bit... I'm sorry Ginch that you have to answer questions multiple times...
...

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Posted 13 April 2014 at 18:31

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I am working a standard deck featuring rats, I would love your input on it.

http://www.mtgvault.com/dainir/decks/t2-beating-tokens-of-hope-2/

In the deck I tried to address ramp issues along with adding some control.

If you do go with ogre slumlord, I would recommend adding a creature or two that can return to the playing field from your graveyard. Reassembling skeleton, and bloodghast come to mind but I haven't looked them up recently. This would give you a mechanic to generate rats turn after turn, and have a disposable blocker/attacker (bloodghast can't block...)

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Posted 14 April 2014 at 01:37

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This deck has zero control spells and no card drawing. That means you are at the mercy of luck and your opponent. What this deck could use is some library search cards, that would allow you to run less copies of your favorite cards while at the same time having more consistency. Consequently, you would have room to run two to four cards that could act as "reset" cards or permanent removal. My advice; run four copies of a library fetching card, like "vampiric tutor" or "beseech the queen" and add two copies of a mass whip card like "ratchet bomb". As is, this deck is wayyy to weak to enchantments and artifacts. Don't get me wrong, I can tell this is a "build up with my friends deck" but you should shouldn't make it too easy for your friends to shut you down. For instance, what would you do if somebody played worship? you don't even have any creature removal. There are numerous scenarios where you opponent could drop one card and you would have no options. Hope I don't sound too harsh, I think your deck's concept is fun.. .but you need to work on your execution. Goodluck,

1
Posted 14 April 2014 at 02:19

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Thanks for your input. You are right this is a play with friends deck. This has to be one of the slowest decks I've ever built. I don't have to protect myself from my friends with it because the game is usually over as it starts coming out.

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Posted 14 April 2014 at 13:42

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all it takes is a single detention sphere or maelstrom pulse and its bye-bye rats. i had the same idea as you a while back. while the deck may have much in the way of other options, it does have a card in it that you might like though: Cabal Therapy. It provides some extra mana, plus it can add more if you meet its threshold.

http://www.mtgvault.com/drakeraenes/decks/relentless-thrumming-help/

1
Posted 14 April 2014 at 15:53

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Culling the weak?

-2
Posted 14 April 2014 at 03:04

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I like that card.

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Posted 14 April 2014 at 13:43

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Posted 14 April 2014 at 22:58

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Exsanguinate is a great card, and I've read that you play a lot of multiplayer games, and you like to pitch a dark ritual to it. But I think it steals focus from the deck. And honestly pitching a dark ritual to a pack rats is perfectly acceptable too. I'd keep Exsanguinate, if you like it and because of the multiplayer utility but I'd cut it down to two copies, and attempt to add Golgari Charm to the deck. The regenerate each creature you control, would be great against board wipe, the -1/-1 would stop all the potential Saporlings from chump blocking your guys, and the destroy enchantment could take out something like Propaganda. Personally I think the 'regen each creature you control' makes it a key card to think about.

So maybe -2 Exsanguinate +2 Golgari Charms, and for the green mana producers, -1 Doors of destiny, -1 Marrow-Gnawer, -2 swamp, + 4 overgrown tombs. Doors is great against board wipe, but I wonder how much Doors and Marrow-Gnawer come down to be win-more cards. "But plus 4 overgrown tombs brings my land count to 22. Why should I do that?" you ask. I think 20 land is a bit shy. "Why?" Because the deck will do better with 22. "Why?" Because you need a land drop every turn guaranteed for 3 turns.

Lets do some thought experiments and guesstimations:
20 land gets you to turn 2 land drop 90% of the time and turn 3, 65% - 70% of the time. This deck needs a turn 3 land drop to be >85% of all games so that you can dark rit. into Thrumming stone. Because Thrumming stone is BOMB! This deck really needs 22 land. If you have too many lands late game, no worries, land make perfect pitch cards for pack rat.

2
Posted 16 April 2014 at 00:34

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I like where you are going with this. I like the land stats that you dropped. I will definitely take your advice into consideration

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Posted 16 April 2014 at 11:51

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you might want use jet medalion to make your black spell cost less to cast

1
Posted 16 April 2014 at 15:26

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This is a good card.

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Posted 16 April 2014 at 21:26

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Dont forget bloodbond march

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Posted 17 April 2014 at 02:48

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Yeah with green include that's a must!

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Posted 17 April 2014 at 03:51

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Here is the rebuild based on everyone's comments. http://www.mtgvault.com/thegreatginch/decks/relentless-rats-rebuild/
Thanks for the advice. Let me know if you have more.

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Posted 20 April 2014 at 22:19

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http://www.mtgvault.com/simicmartin35/decks/korimarx-king-of-traitors/

-1
Posted 23 April 2014 at 20:43

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Haha! love this deck!

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Posted 05 May 2014 at 23:20

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Thanks, I have a rebuild that I think is a better version. http://www.mtgvault.com/thegreatginch/decks/relentless-rats-rebuild/

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Posted 06 May 2014 at 20:28

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i saw the rebuild and actually like the original better... i think Makius the unhallowed was a nice touch, but the loss of pack rat wasnt very favorable

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Posted 06 May 2014 at 21:49

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Mutavault? counts as a rat and is a bit quicker! maybe chainers edict/thoughtseizes to slow opponents down

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Posted 06 June 2014 at 18:07

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