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Loveing the badgersMaybe run wild beastmaster?
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Experiment one could be cool
Yeah i agree, he is such a strong one-drop
I'd sub Experiment One for the Badgers probably and add 4 mana elves, but then it wouldn't be a badger deck anymore...
HONEY BADGERS!!! I love how Charging Badger has trample even though it's only a 1/1 XD
Yay for the Badger! Warrior's Lesson could also be good here. +1
This deck seems to be based around +1/+1 counters, so I'd recommend Pheres-Band Tromper, 4 Mana (1 green) 3/3 with inspired, when it untaps it gets a +1/+1 counter.Also, love the Badgers.
Not nessicerally +1/+1 counters. But more catching the opponentOff gaurd with a 20+/20+ indestructible, hexproof badger.
Your never going to get the badger that high. All your permanents have small devotion along with just being small. its going to take all your protection spells just to keep your stuff alive as I throw all my spells your way. Control will just counter every thing, midrange runs more removal than you have protection, and aggro will probably out race you. I'm sorry BU the badger is cute but won't win you the game.
How would you even get the badger that high?
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This deck needs more land, only by about 1 or 2, but it should have more land to be consistent. I mean, I know all your stuff needs 1 or 2 mana, but every test draw I've done so far has given me 1 land, and a bunch of 2 mana drops with no land until 5 turns later.
ya, a couple rogue's passage/
Why not 4 Nykthos since this is technically a devotion deck? It'd help a ton with flashing in boon satyrs with bestow because I can't see doing that at 20 mana. A very creative deck though, also I think this is a great home for Hero of Leina Tower, I think 4 would be awesome!
I'd put Slaughterhorn in over Giant Growth. If you are in a pinch you can cast him for a creature and 1 devotion, plus bloodrush can't be countered and +3/+2 is so close to a Giant Growth anyway.I'd also suggest main or at least side-boarding Witchstalker. Maybe replace at least 2 of the Swordwise with them.I personally would also drop some of the instants (Mortals Resolves probably) and perhaps put in Mana Elves for the mana ramp. Your deck is very instant heavy, so as it is you will probably have more instants than you can use in your hand a lot of the time.
Made a g/w badger variant, http://www.mtgvault.com/dharr16/decks/badger-friends/As for suggestions, all I can really think of is it looks a little low on mana. 20 lands with barely any ramp is gonna be kinda rough.