Vizier of Counters (ER)

by TheForum on 16 October 2017

Main Deck (60 cards)

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Mana Curve

Mana Symbol Occurrence

4029212

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vizier of Counters (ER)

Another new deck that has had some light play testing. I may want to do Never/Return instead of the Splended Agony so I can better deal with fatties and planeswalkers.

Mike had suggested running Smugglers Copters instead of the Key to the City. Key is currently in there to enable discard for Archfiend, and to get either Hapatra or Ammit Eternal through to trigger their abilities. Another consideration of mine is Crocodile of the Crossing.

Any other thoughts or ideas?

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Posted 16 October 2017 at 15:00

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It's hard to argue against Smuggler's Copter, but I also really like Key to the City, and it does synergize with 8 creatures here. I'm also noticing a conspicuous lack of Plague Belchers, which are super strong. The biggest thing seems to be some bad cards that have good synergy, but are still bad cards. Splendid Agony and Grind//dust play well with Hapatra and whatnot, but there are just better cards that could be in those slots (Never//Return, Fatal Push, Lightning Strike, Sweltering Suns, etc.). -Boyf

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Posted 16 October 2017 at 17:03

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Agreed, Plague Belchers are stong but what keeps them out of this deck is that they distribute two -1/-1 counters on my creatures so I can't dump their counters onto Hapatra or Channeler Initiate without killing them. They are still a good consideration and are definitely in the maybe board.

So I'll give you that Splendid Agony is probably a bad card, and I think they will eventually be Never//Return, but Grind//Dust maybe in a vaccum isnt great, but it is super valuable in this deck. At its best its a one sided boardwipe, it will most often function as a 6 mana exile at least one creature spell, and even early it has the potential to take out or weaken two aggressive creatures.

Another possibility is to go down several lands, replace some with Aether Hubs, run Attune with Aether as a pseudo land and add in harnessed lightning.

Also, I keep debating Nest of Scarabs. It seems like it would be too slow to set up but the pay off could be crazy.

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Posted 17 October 2017 at 11:57

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I've built several variations of -1/-1 decks for fun (and played some online), and Nest of Scarabs is a very strong card. The best is putting the Plague Belcher -1/-1 counters ON a scarab token, and getting two more, so you get a 5/4 menace creature and a 1/1 token for 3 mana. Or, in a Red/Black list, running Soul-Scar Mage and Sweltering Suns/Hour of Devestation with Nest of Scarabs to get like 20 tokens out of a boardwipe... Feels good. And you don't even need to get that many tokens out of it to make it worth the three mana investment. BUT, all that said, it does encourage you to build a little more towards the cards like Festering Mummy and Plague Belcher, which isn't necessarily the direction this deck is going right now, so I don't know if you need it in this list. Plus, in our meta, it's just going to eat an Oblivion Ring every time :( -Boyf

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Posted 17 October 2017 at 13:31

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I've thought of going the same route with Nest and running more creatures like Belcher, Croc of the Crossing, and it just gets dumb with Channeler Initiate and Ammit Eternal. But yeah, oblivion ring for days.

Still, I could lose the Punisher for a set of either Belcher or Croc, drop Key and run Nest. Wouldnt be hard or expensive to test.

Now I want to make another deck Hapatra/Nest deck that just wants to flood with 1/1s and then drop a Decimator and then over run. So many fun ideas for this concept, but I dont know if any of them can exactly get competitive with our top tier decks.

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Posted 17 October 2017 at 13:56

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I think Sam has a mono Black Nest deck he's bringing on Sunday, so we'll be able to see how the various routes play out. Should be neat. -Boyf

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Posted 17 October 2017 at 14:13

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