Virtue (MS)

by TheForum on 05 September 2017

Main Deck (60 cards)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2401000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Virtue (MS)

I'm considering the following changes, reflected above:

-1 Plains
-4 Gideon's Lawkeeper
-4 Intangible Virtue
-4 Fiend Hunter
-4 Midnight Haunting
-4 Angel of Jubilation

+2 Elite Vanguard
+4 Warclamp Mastiff
+3 Accorder Paladin
+4 Porcelain Legionnaire
+4 Spectral Rider
+4 Silverblade Paladin

I wanted the deck to get smaller and faster. With this list, no card costs more than 3 and I don't need extra mana for things like the Lawkeeper.

I sacrificed the control elements, Fiend Hunter and Lawkeeper, because I think this deck only wins when it aggros well. Instead I added things like the Legionnaire (which is effectively a 2-drop) and Spectral Rider (which has good evasion). I also think the Silverblade Paladin can have as much effect as the Angel while costing one less. Accorder Paladin always seemed like it should be in the deck, but I hated that he could get chump blocked and killed too easily. The Silverblade makes him ridiculous. The Legionnaire and Rider are nice soulbonders, too.

To accommodate these changes, I also moved away from the token focus, and thus, Intangible Virtue. Midnight Haunting was a casualty of the curve. On the flipside, Warclamp Mastiff helps lighten the curve, and with first strike he's likelier to survive combat once my pumpers are active. Signal Pest was a strong consideration, but I dislike its incompatibility with Honor of the Pure and Guardians' Pledge.

Advice?

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Posted 04 October 2017 at 15:02

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The Warclamp Mastiff is the only change I don't like, because it's just a weak card and is only good with help, but I'm not entirely sure what would be better. I know that's not helpful, but maybe consider keeping the Lawkeeper? He's able to get some attacks through whatever defenses the opponent tries to play with, and is only missing first strike when you compare stats. I can't help but feel like the added versatility and the ability to prevent the opponent stabilizing with one 4/4 creature makes it better. -Boyf

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Posted 04 October 2017 at 15:14

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I think you might be right. Plus, Lawkeeper is great for the Emrakul lulz.

-Mike

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Posted 04 October 2017 at 15:18

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Just kidding, Mastiff is way better. But actually, I didn't address this earlier, but I think you're underestimating Signal Pest. If you want to go aggressive all the way, it's a great card. -Boyf

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Posted 04 October 2017 at 15:48

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I like the new list, I can definitely see some really great turn sequences. Not being critical but just thinking of how this deck could be vulnerable and am wondering if you would be able to bounce back from an early sweeper. That's the drawback of any weenie deck but just something to consider. You are also looking at a lot of creatures that die to cheap red removal (Shock, Magma Jet, Magma Spray, etc) even with an Honor on board. Is being disrupted that way early enough to throw off the game plan? I'd like to see how fast the deck can be and it could definitely punish decks that start slow.

E

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Posted 04 October 2017 at 19:22

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I think you might be right about Signal Pest. I think I would swap them for Gather the Townsfolk. Or what else?

And if I do that, then yeah the Mastiff has more things to take advantage of and beats out the Lawkeeper.

As for vulnerability to removal, I don't feel like there's a way around that within the identity of the deck. Doomed Traveler and multiple Honor of the Pure are really my only means of mitigation, and they're meager at best.

I might be able to optimize my chances by playing differently, but I'm not sure. I think I'd rather try that and maximize my quick hit potential than try for some mediocre responses. Timely Reinforcements is a good card for this, but I'm not sure I can make room for it. Entreat the Angels is an option in theory, but it's really not friendly to my curve. Maybe cheap pump instants would do the trick, but for now I consider that a possible adjustment more than plan A.

But I'm not certain about any of this.

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Posted 04 October 2017 at 20:36

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I'm not sure what Signal Pest should replace, but the two tokens from Gather that benefit from Battlecry and Honor effects for two mana are PRETTY good too. I think I would just take out the Mastiffs and put in the Pests. -Boyf

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Posted 04 October 2017 at 20:39

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Smaller, Faster, Stronger...

OUT - 4 Gather the Townsfolk, 2 Plains, 2 Guardians' Pledge
IN - 4 Warclamp Mastiff, 4 War Falcon

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Posted 05 October 2017 at 02:55

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Changed again

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Posted 15 October 2017 at 00:00

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