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Did a theoretical reworking of the deck to focus more on the ramp and less of a toolbox which I had inadvertently turned it into by trying to find solutions to every potential problem. 12 sources of ramp seems like a lot, but I really want to see 2 in the first two turns and be dropping my 5 cost cards on the third turn. The curve seems a bit wacky but I can cast the savage born hydra at four if I miss ramp or a land drop, and the four drop creatures that are available in this block/color combination are really underwhelming. I could use some suggestions for that spot. Any other input is greatly appreciated.
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Polukranos is far and away the best four drop available to you; you could consider going above 2. -Boyf
I would consider Courser of Kruphix. Can keep you hitting land drops and in combination with Domri can help keep you consistently drawing threats. Nykthos may also be helpful. I don't know if I'd run a bunch of them but if you have big devotion for a Savageborn or Polukranos or even Clan Defience you could really do some damage to you opponents board. I agree with Boyf that Polukranos is the best 4 drop and you could run more than 2 since most likely it will be dealt with immediately. The only other 4 drop that might be good is Deadbridge Goliath. Aggressive costing with the scavenge bonus might be decent. I am also having a little trouble with my Xenagod deck, but the Courser, Kalonian Hydra and Nykthos are the biggest things I am considering adding. Something I am running that you might want one or two of is the Mistcutter Hydra. The haste and pro blue can be big in the right matchup. Which based on our combined deck stats blue is the most commonly played color in our meta. -Bill
I was already strongly considering the Mistcutters considering our meta and I think its the right move to include them. I was running the Polis Crushers to dodge all the enchantment removal before but Mistcutter is just a better card and is still resilient. I took out 4 sources of ramp and included the Coursers. I already run them in my enchantment deck and they are GREAT but I like to avoid repeating the same cards if possible, but in concert with Domri, they should keep me hitting lands and my hand filled with threats. I like the curve of this much much more than my initial list. I think playtesting this list will give me a good idea as to which creatures to include more/less copies of. Now I'm wondering if Garruk warrants inclusion or not? The ideal scenario is to cast him at turn 5/6, use his middle ability to throw out a creature but he really only has seven targets for that.
Yeah I would probably drop the Garruk. He is really good and can keep your hand flush with threats but for that much mana I fell like you'd rather play a Hydra or Xenagod instead. Domri and the courser should hopefully be enough to keep you hitting creatures on your draws. -Bill