Scarab God CMDR (BS)

by TheForum on 16 January 2018

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (66 cards)

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Deck Description

This deck is a clone of Scarab God CMDR (BS) by greenknight8811.

http://www.mtgvault.com/greenknight8811/decks/scarab-god-cmdr-bs/

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0176500

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Scarab God CMDR (BS)

A few questions that I would like your opinions on if you guys don't mind helping me out:

- Do I take out Caged Sun? I like it mostly for the mana ability but could I run something better with that slot in the 99?

- Would any of you run Diabolic Revelation over Demonic Collusion/Insidious Dreams?

- Should Propaganda be in the deck?

- Cards I have heavily considered an want to know if you guys think they should make the 99?
- Rite of Replication, Phyrexian Metamorph, Harvester of Souls, Mindslicer (Not heavily but one is now available to me), Mind Grind, Bloodcrazed Paladin, Gonti, Lord of Luxury.

Opinions on other things are welcome as well.

Thanks in advance.

- Bill

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Posted 16 January 2018 at 01:27

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I think your plan - focus on killing stuff and taking it with SG - is great.

For your questions:

1. Not sure. Caged Sun could still be really good, but you should balance your mana doublers with things to use it with. I love that you’ve included Exsanguinate. More cards like that (like perhaps Torment of Hailfire) could tip the deck even more in favor of keeping Caged Sun.

2. I would prefer Diabolic Revelation over the two mentioned. Paying a little more mana is usually preferable to discarding cards, and having another spell with X in the cost syncs well with all your mana multipliers.

3. Propaganda (and Ghostly Prison) are good value cards, but not the only ways to deter being attacked. Having a prohibitive army of blockers and/or killing your opponents’ best attackers are equally viable options. It can be a good tool for diversifying your defense if you feel like you need it, but I believe you should prioritize a strong board state first because all that stuff on the board can double as threats. Also, in this deck’s case, SG wants things dead and in the graveyard more than it wants them to simply not attack you.

4. Opinions on the cards you mentioned:

Rite of Replication – I like this one. I think with your mana you could often be able to kick it. This is a potential bomb.

Phyrexian Metamorph – Could be good, but not sure if it’d be good enough to make the list. Are there enough artifacts you’d want?

Harvester of Souls – I think this is a great card. You’ll almost never regret having more card draw.

Mindslicer – I know he didn’t make the cut for my deck after all, but his allure is twofold. 1) It can deter attacks if the attacker doesn’t want to kill it and discard their hand. 2) Discarded creatures are food for SG, and this could stand to discard a lot of them. It’s also nicely costed at 2BB.

Mind Grind – I like the idea. Would Consuming Aberration be better because it’s also a huge threat (and creature for SG)?

Bloodcrazed Paladin – I have one you can use (it’s leaving the Athreos deck), so don’t buy it. It’s a good card for Commander - at least worth considering.

Gonti, Lord of Luxury – Another decent all-around card worth considering, but not necessary.


Like where this is going.

-Mike

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Posted 16 January 2018 at 22:12

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I didn’t have time to closely look at the deck before. I just responded to your card questions. I have a few other comments:

1. I really like most of the cards you picked. I liked your stated direction, but really like how you’re going about it. Seems really strong.

2. That said, I think Rise from the Tides is weak. You only have 20 instants and sorceries, so I’m guessing most of the time you won’t get more than 2-4 zombies. I think you have tons of better options.

3. Possesses Skaab is cool, but the fact that he can’t be Scarab’d lessens his value. Not saying it definitely doesn’t belong, but I don’t think it’s necessarily optimal either.

4. Get rid of the Signet for a Cluestone or something you can pronounce.

-Mike

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Posted 17 January 2018 at 00:24

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The Sign-et is staying in...

I agree that Rise from the Tides is weak. I'm worried about having enough stuff to sac but maybe having more stuff to steal that I can then sac if necessary would be better and something like Mind Grind or Torment would be better in that slot.

Possessed Skaab is in for a similar reason to Rise. Bringing back something like Dread Summons to get more sac creatures but that could also be used on something better. Probably Rite of Replication.

You mentioned Consuming Aberration in the other post and it may still be worth including because it will be huge at first and it has a decent ability for commander but if I bring it back with SG the 4/4 replaces the effect that makes it huge and it would remain a 4/4. And that just ruins so much of the fun of the card... I dunno, might still be worth it for the mill.

Thanks for the help

-Bill

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Posted 17 January 2018 at 02:39

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