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I freaking love this deck. It was super difficult to play against since there are lots of possibilities for recursion baked into many of the creatures. Have you considered one or two of Deadbridge Chant? That card would do serious work in this deck since it has so many creatures.
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Over a very long drawn out game, sure, but when you play it, it's not going to do a lot for six mana. -Boyf
It may. With a Varolz out and the potential for large amounts of mana he could scavenge a ton of creatures. Also with the potential mana ramp of Gyre Sage he could get the Chant out earlier and get more use from it. The biggest drawback in my opinion is it won't work with the Hydras. But I think the card is worth a look at least. -Bill
I agree with Boyce about the Chant. It just wouldn't do enough in too many games. I do, however, recommend some minor tweaks. I'd consider dropping the Manglers for another Jarad and 2 more land. This deck very much wants to hit 4 land on time, and 24 land is the standard amount to get you there. I know there are mana creatures that can help with this, but there are enough uses for extra mana that this isn't a problem. Plus, it's nice to get to attack with a big gyre sage rather than tap for mana if you can.This deck could greatly benefit from scrylands, and maybe even a Rogue's Passage.-Mike