Energy (SG)

by TheForum on 03 October 2017

Main Deck (60 cards)

Sideboard (3 cards)

Artifacts (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is the current list, but I've been pretty displeased with it. The problems are: a) it runs a lot of cards that don't do a lot on their own, b) the curve is a little high, c) there isn't that much interaction, and d) the cards that I can fetch up with the Bring to Lights aren't high-impact enough; it's almost always a better play to use it to fetch up a piece of the combo (Displacer/Watcher), but it isn't committed to the combo as a deck.

I'm thinking about adding more Wardens, a Fumigate, and a Confiscation Coup to this list, to give more Bring to Light impact and control to stabilize.

I've listed a Bant Eldrazi list in the sideboard that I'm thinking of that really doubles down on the combo, but I've also been thinking about a Blue/White list too.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0150929

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Energy (SG)

I think that your problem with this deck is the fact that Panharmonicon is so incredibly versatile. It is amazing with so many things that you just wanna jam the deck full of good ETB effects that the product isn't cohesive. I agree that the best idea is probably to commit to a single idea and run with it. But once again what that strategy is, is up to you because there are a ridiculous number of ways to maximize Panharmonicon. I do have some thoughts though for you.

If you leave Green/Blue in whatever the final product is, I would recommend Rogue Refiner. With Pan out for 3 mana you get a 3/2 body 2 cards and 4 energy, that is ridiculous value.

For the Infinite Combo strategy you could try Felidar Guardian. I know you aren't using Saheeli but you can blink out any of your scion creators, or the Gearhulk. Or with Pan out you blink out multiple things, and if you ever get lucky enough to have 2 guardians and a Pan out you have another (though less likely) infinite combo but slightly more versatile since it wouldn't have to be scion related.

I'd be interested in seeing the white/blue list you have going. I assume it'd be an obnoxious control strategy cause it is w/u but still could be cool. Angel of Sanctions would be freaking annoying with Pan.

Should any of these not work out, after Gatherering ETB creatures, Pan could get silly with G/W Humans (Thalia's Lieutenant, Maulfist Revolutionary, Heron's Grace Champion), or G/U Energy (Rogue Refiner, Bristling hydra, Confiscation Coup, Servant of the Conduit).

Anyway, Panharmonicon is a silly card and I think the biggest thing you need to do is find a focus for the deck and maximize that strategy.

-Bill

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Posted 03 October 2017 at 03:05

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How often can you hit Bring to Light for four or more? It seems like you have plenty of ways to do it, but I'm also wondering if there is a more effective way to tutor up whatever piece of your toolbox you need, freeing up some card slots. In the list as it exists, does Cataclysmic Gearhulk work out for you? It doesnt synergize with Panharmonicon, seems like another Noxious would be the way to go. Just my two cents.

E

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Posted 03 October 2017 at 16:13

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You're probably right, Eric. However, I liked Bill talking about Rogue Refiner + Panharmonicon so much that I turned it into an energy list I like a lot (see sideboard. I'd love some thoughts on that, since it would be a real cheap change to make money-wise. -Boyf

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Posted 03 October 2017 at 21:39

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So since you are in red, what about 2 x Combustible Gearhulk? With PH out that is either drawing six, or flipping six for damage, which would usually net you at least 8-10. Doesn't synergize with the energy cards, but would just be a really strong finisher (and its like $2.)

Fitting in with the energy theme, both Glassblowers and Woodweavers puzzle knot go apeshit with the PH.

Other energy cards I like: Dynavolt Tower, Aethersquall Ancient, Aethertorch Renegade (more ways to use all the energy you produce), and Shielded Aetherthied (you like to draw cards right?).

Just throwing ideas out to see if any stick.

E

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Posted 04 October 2017 at 00:05

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I love the energy build. Bristling Hydra is a great creature and if your producing energy like you should it will be super annoying for your opponents. The deck just has so much going for it.

There are a few minor things I would consider.

1. Unless you have other plans for them I would leave in the Verdurous Gearhulk. I know they aren't energy related but in a creature based deck and a Pan out the results could be bonkers.

2. Architect of the untamed is a great card for the token it creates but the energy it makes isn't doubled by Pan because the land won't trigger Pan. I would consider Decoction module, creates energy every time you cast a creature and you could return a creature to protect or just to cast it again if needed.

3. Less likely but I still wanna mention is Aethertorch Renegade. The 6 damage to the face isn't as good as creating a 6/6 beast but it creates 4 energy immediately and makes enough to do its ability if you have Pan out.

All in all though I really really like your energy list. Should be pretty good.

-Bill

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Posted 04 October 2017 at 13:57

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I don't disagree with any of your comments, but I think it's going to be a matter of tweaking and tuning the energy creation vs. the energy using cards. I want to see how it plays out. For example, Architect of the Untamed doesn't make energy, but I THINK I'll have enough cards that do. But we'll have to see. -Boyf

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Posted 04 October 2017 at 14:14

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