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Pretty straightforward and not that much changed from the preconstructed deck, just a few upgrades. Drop some mana rocks/and semi mana dorks and then play a constant barrage of dragons.Sideboard is a wishlist/maybe-board
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NOTE: Set by owner when deck was made.
I really liked this deck. Really all of the precon decks from Commander 17 look pretty sweet. This one does big dumb stuff which makes me worried about how little interaction I have. Hopefully other people will be able to handle your huge stuff, or I'll bee chump blocking forever. So many good Dragons, I'm not sure where you have room for the sideboard cards but I'm sure you'll find a way. Thunder break would be ridiculous in this deck. I also love Balefire Dragon so they have to find a way in eventually. As a general rule, you should have to choose Dragons for all of your siege cards.You have your commander listed in your decklist so you are missing something in the list.Also, two suggestions:1. Sarkhan, The Mad. I know he doesn't get loyalty counters ever but I can't imagine Planeswalkers are generally long for the world in commander games. He does a couple of things that are cool though. His -2 can synergize with the Kamigawa dragons, right now just Ryusei, you sack that dragon do its dying triggered ability and replace it with a 5/5 dragon that can trigger Dragon Tempest and such could be brutal. Or if you have enough Dragons on the board it's 5 mana to kill somebody. And in a pinch you draw 1, maybe 2 cards. I also happen to know someone who has one that they are willing to trade. *cough me cough*2. Another stupid card in this deck would be Sunbird's Invocation. It'd be basically another Ur Dragon ability that would let you 2 for the price of one your dragons which would get out of hand fast. (I also have one that I am less inclined to part with but you can take it for a spin when we play on the 25th if you'd like).-BillVery excited to try commander BTW.
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