sweet sorrow V.2.0

by thefallenrob on 21 September 2011

Main Deck (60 cards)


Sorceries (2)


Instants (6)


Enchantments (4)


Land (22)

Sideboard (15 cards)

Enchantments (6)


Land (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Ok, I want to thank everyone whom made this deck go to the front page.


Blood seeker, suture priest, and isolation cell to make opponents not want to summon creatures. Suture priest, leonin relic warder, and O ring for infinite life.

How to for life : have suture priest on the field, O- ring somthing ( anything ), play the relic warder, exile your first O- ring. Then O - ring your relic warder which brings back the original O - ring. Designate the new target the second ring you played, thus creating a loop in the space time continuum and as long as you have the suture priest. You have an obsene amount of life.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

24
Likes

This deck has been viewed 18,691 times.

Mana Curve

Mana Symbol Occurrence

262800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for sweet sorrow V.2.0

Still working on mana base if you have any suggestions, do tell

0
Posted 21 September 2011 at 19:38

Permalink

Oh yeah currently looking for a way to use this for infinite damage in standard.

0
Posted 21 September 2011 at 19:44

Permalink

Warstorm Surge?

0
Posted 11 October 2011 at 09:46

Permalink

FinaIpersona has deleted this comment.

Posted 11 October 2011 at 15:50

Permalink

4x isolated chapel, 11x plains 8x swamps (4x ghost quarter sideboarded against inkmoths)

0
Posted 11 October 2011 at 15:52

Permalink

If he had red it would make for infinite damage... >_>

The people on here...

0
Posted 12 October 2011 at 05:57

Permalink

Having Pandemonium or Sanguine Bond in play gives you inf. damage with your combo.

0
Posted 13 October 2011 at 00:20

Permalink

Those too man...I was giving standard suggestions though.

0
Posted 13 October 2011 at 03:12

Permalink

Let us know if there is a way for infinite damage LOL.

0
Posted 21 September 2011 at 22:04

Permalink

Well I know of the myr heavy arbalest combo. I'm talking about a way to further abuse the relic warder O ring combo.

0
Posted 21 September 2011 at 22:13

Permalink

I think the Glimmerpoint Stag would also be a good card to do the combo with... NO PERMANENTS = LOSE right?? LOL

0
Posted 22 September 2011 at 00:43

Permalink

Good idea, however the only creature that continusly bounces is the relic warder. Now if it would work I would definatly put it in. Unfortunatly however it does not.

0
Posted 22 September 2011 at 01:21

Permalink

dadaniknik10 has deleted this comment.

Posted 22 September 2011 at 01:02

Permalink

what if you put the first O-ring on glimmerpost stag? once the relic warder is casted remove the first O-ring, so the Glimmerpost Stag goes back. Then put the second O-ring on the relic warder so the first O-ring goes back then put that on Glimmerpoint Stag again. Now cast the 3rd O-ring on the 2nd O-ring so the relic warder goes back now target again the first O-ring on glimmerpoint stag and do the loop over and over... if all my calculations are right, it is possible.

0
Posted 22 September 2011 at 01:47

Permalink

Well slap my face and call me edna. I guess it does. I figured out the infinite damage too. The trick is to put the relic warder on there side of the field and loop via sheolderd.

0
Posted 22 September 2011 at 02:43

Permalink

dadaniknik10 has deleted this comment.

Posted 22 September 2011 at 02:28

Permalink

I guess the missing link would be the Warstorm Surgery. If the Relic Warder would come to play infinite times, that meas it would also deal infinite damage. atleast this is an alternative win. The only thing Im worried about is the casting cost of the Warstorm Surgery.

0
Posted 22 September 2011 at 02:48

Permalink

hmmm... I fount the True Missing link!!! It is Inquisitor Exarch so on the loop that I presented replace Glimmerpoint Stag with Inquisitor Exarch thus creating an infinite 2 damage. LOL

0
Posted 22 September 2011 at 02:54

Permalink

Sheoldred doesn't designate who's battlefield and the relic warder doesn't designate under who's control so I can reanimate to their field and still loop it from their side also causing infinite damage

0
Posted 22 September 2011 at 03:23

Permalink

No, you can't. If a permanent you CONTROL says to put something onto the battlefield, it means YOUR battlefield. You can however exile their creature, to "drain" infinite life. You might as well use Fiend Hunters too, so that if they kill it, they might face 4 life loss when their creature returns.

0
Posted 11 October 2011 at 09:54

Permalink

dadaniknik10 has deleted this comment.

Posted 22 September 2011 at 02:55

Permalink

hmmm... I'd verify that to level 5... not so sure about putting it under their control...

0
Posted 22 September 2011 at 04:40

Permalink

according to the oblivion ring, it should go back to it's owner's control. so you cant designate where it'll land (your opponent's field or yours)

0
Posted 22 September 2011 at 04:45

Permalink

Your right. But I can give up creatures through sheoldred making them take damage. So I was thinking about adding some culling dais to fuel that.

0
Posted 23 September 2011 at 03:14

Permalink

I've tried to do the lose life loop with the Inquisitor Exarch... the loop stops... I'm not sure if I'm doing it right tho. haha Phyrexian Metamorph can replace the Oblivion Ring for the infinite life loop! LOL

0
Posted 24 September 2011 at 18:27

Permalink

If relic warder is under the opponents control they get to choose the target and can break the loop

0
Posted 25 September 2011 at 08:24

Permalink

I dont think it would even be under it's opponents control. According to the Oblivion Ring's texts... When O-Ring leaves the battlefield, return the exiled card under it's owner's control. So the relic warder would just go back under your control.

0
Posted 25 September 2011 at 21:21

Permalink

eh ive also givin up on life loss combo im just running as is it does pretty well. 3-1 last fnm. first game was goblins they got slowed down enough with evil presencefrom side board and the first goblin they cast was 5drop losing 4 life lol

0
Posted 27 September 2011 at 01:17

Permalink

Evil Precence is hell for RDWs! Great Idea! hahaha

0
Posted 09 October 2011 at 20:13

Permalink

If you use the first O-ring to target an opponents creature then play relic warder targeting that O-ring and then O-ring the relic warder, that's infinite life loss, yes? Pretty cool idea.

0
Posted 11 October 2011 at 00:21

Permalink

Without infinite Lifegain this deck will just get smashed by R/G decks. Wolf run, Thrun, Titan, Werewolves... They dont need many creatures to strike for 20.

In fact, werewolves only need 2 creatures to strike for 20 damage.

0
Posted 11 October 2011 at 09:37

Permalink

Ghostalker has deleted this comment.

Posted 11 October 2011 at 11:49

Permalink

If it wasn't Standard, I'd go with Sanguine Bond.

0
Posted 11 October 2011 at 11:51

Permalink

I really don't like the tutor. I know it can make your combo go off, but I think phyrexian metamorph would fit in here better. You could use it to clone one of your isolation cells or one of their nasty creatures or well anything. It's just versatile.

0
Posted 11 October 2011 at 19:53

Permalink

you should add more cards that are like "whenever this card enters the battlefield in case you cant get the right cards

0
Posted 12 October 2011 at 00:24

Permalink

Alliance of Arms would work well with the suture priest. Everyone get X soldiers. You get X life and they get X damage

0
Posted 12 October 2011 at 05:20

Permalink

Add Fiend Hunter....that way you won't need 2 oblivion rings!....It's a bit more expensive but from what I see: Cast Relic Warder on w/e...then cast Fiend hunter on the warder, then oblivion ring the fiend hunter, thus returning relic warder, which removes the O ring, returning Fiend hunter which brings back the oblivion ring removing the fiend hunter to get back warder to remove O-ring...etc etc

I only don't know how I can incorporate infinite damage in here....But atleast this way you will only need to tutor for a warder, seeing there is a nice possibility of having a fiend hunter + O ring in hand somewhere.

Perhaps if you have 2 fiend hunters 1 oblivion ring and 1 relic warder with an inquisitor exarch? Drop Fiend hunter on the exarch, Oblivion Ring the hunter returning the exarch, cast Relic Warder to remove O ring to bring back the hunter to exile the exarch again, then cast your second fiend hunter to exile the warder to bring back O ring to remove the second fiend hunter to bring back exarch....and I see it stops there...xD Ok best to have something with" whenever a creature enters the battlefield do X dmg blah :P

0
Posted 12 October 2011 at 09:48

Permalink

This sounds like the Old soul sisters deck withe Phyrexian Metalmorph and the Relic Wonder, gain alot of life and have the vampire out that makes opponent lose life when a creature enters the field.

0
Posted 12 October 2011 at 13:29

Permalink

Except the creature has to be under there control. To lose the life.

0
Posted 14 October 2011 at 01:20

Permalink

i would try and get a hold of the new lands from innistrad so it gives you the easier mana for you to reach to.

0
Posted 13 October 2011 at 00:03

Permalink