theemptyquiver

9 Decks, 18 Comments, 0 Reputation

interesting, and i think, very creative.

I love decks like this. something with style and a little bit of challenge and difficulty to pull off.

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Posted 23 August 2010 at 18:58 as a comment on raging waterfall

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if they both activate at the same time they both go to the stack and resolve at the same time. I don't think there is an order.

I could be totally wrong...

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Posted 23 August 2010 at 18:48 as a comment on Don't Fight

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Yeah, but when does the quest card say it activates?

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Posted 23 August 2010 at 18:10 in reply to #82546 on Don't Fight

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I believe the mist and the quest both trigger at the same time. There for the card in the opponents hand is there when the quest is looking for it when it resolves. They resolve and the card is discarded and the quest does nothing because when the abilities went to the stack a card was in the hand.

Pienso que Necrogen mist y Quest for the Nihil Stone activan a el mismo tiempo. (briefly in what spanish I know)

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Posted 23 August 2010 at 17:37 in reply to #82537 on Don't Fight

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Yes, that would surely work in this deck as well. I just don't have that card.

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Posted 23 August 2010 at 17:30 as a comment on Go Towards the Light!

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Let's say you have two mines and one mist out. They all trigger their abilities in the beginning phase. The activated ability of the mist would trigger first because the draw step is the last part of the beginning phase. So they would discard at least one card to start their turn. Then they would draw three.
The beginning phase is laid out as such: untap permanents available for such, and trigger activated abilities. Current player then gets priority for instants and abilities they could cast if they choose, and then they enter their draw step.
The howling mine is activated specifically be the draw step.

But overall, yes the mists would minimize the advantage the howling mines give for sure.

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Posted 23 August 2010 at 17:26 as a comment on Discard ! please comment

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Well no, at the upkeep step the activated abilities and such trigger when the phase begins. The last thing a player would do for the beginning phase of the turn is draw a card so the mist would force a discard as the quest is checking to see if the players hand is empty. It would be simultaneous and the check would see the card in hand before the triggers resolve and the card is discarded. The quest relies on them going into the beginning phase with no cards.

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Posted 23 August 2010 at 17:13 in reply to #82527 on Don't Fight

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I could take out the bloodhusk ritualist and add the necrogen mists. That would serve the deck well.

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Posted 23 August 2010 at 16:46 in reply to #82517 on Don't Fight

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yeah, blightning can do some terrible things to someone when you have a megrim or lil's caress out. OR BOTH

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Posted 23 August 2010 at 16:45 as a comment on Don't Fight

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That would be a great addition for a multiplayer game. Thanks for the card. I did not know of it. I wasn't playing during that block..mirrodin i think.

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Posted 23 August 2010 at 16:44 in reply to #82517 on Don't Fight

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bloodhusk vampire card is good because you can kick it to discard cards as needed and you get a creature on the field. That would be cheaper than the mind sludge.

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Posted 23 August 2010 at 16:41 as a comment on Discard ! please comment

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I suppose in some instances the mines would be helpful, but having the mines and the exact combo of cards consistantly is not a given. If you couldn't force discards or have racks in place or the quest the mines are going to give an unnecessary advantage.

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Posted 23 August 2010 at 16:40 as a comment on Discard ! please comment

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Like Tina Turner and Whitney Houston?

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Posted 23 August 2010 at 16:18 as a comment on Life gain lifegain "Soul Sisters"

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mind sludge comes to mind as well for a mono black deck.

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Posted 23 August 2010 at 15:52 as a comment on Discard ! please comment

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How do you propose to keep the opponents at zero cards with howling mines?

I recently added a multiplayer deck that focuses on discarding and discard damage. It's called Don't Fight.
It is red and black.

I like the discard tactic a lot so I like what you are doing as long as you get rid of howling mines and add some megrims or other discard generators. Or if you were using the howling mines to generate cards for yourself just add a tutor or two.

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Posted 23 August 2010 at 15:51 as a comment on Discard ! please comment

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Nope, it does produce some tokens, but it's more about the specific grouping being consistant and being able to smash through some annoying enchantments and artifacts, all the while getting one or two elves out per turn and overwhelming with them.

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Posted 23 August 2010 at 15:41 in reply to #82497 on E L F

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Sorry....I meant to give Elvish Promenade as a suggestion instead of drove of elves...they always get mixed up in my head.

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Posted 23 August 2010 at 13:50 as a comment on stomping elves

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You should not focus on flying. Just focus on tweaking this deck to make it faster than decks with flying. Elves should be able to overrun with masses. Elvish champions can help give you an edge against decks with forests. You could add a couple drove of elves to pump out more tokens, or invest in some Nissa planeswalker cards to give you a life edge, but you'd also want to get a set of Nissa's chosen to compliment that card. If you have Nissa and haven't won by the time her last ability goes off you will after that.

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Posted 23 August 2010 at 13:35 as a comment on stomping elves

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