Colorless standard deck (world..

by TheDreadedWaffle on 26 January 2010

Main Deck (46 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Thought I would give it a shot

Worldwake cards
1x Celestial colonnade
1x Creeping Tar Pits
1x Lavaclaw Reaches
1x Raging Ravene
1x Stirring Brush
2x Amulet of Vigor
3x Everflowing chalice
4x Hedron Rover

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,729 times.

Mana Curve

Mana Symbol Occurrence

00000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Colorless standard deck (worldwake)

I'm sorry, but this deck looks like it needs a lot of work. I can't say too much because I don't know where to start. Tell me this deck's good points and I will be aided as will many others be, in critiquing this.

0
Posted 26 January 2010 at 16:26

Permalink

ornithopters anytime
amulet of vigor turn 1
any tap land 2 (no longer come into play tapped)
everflowing chalice for 1
hedron scabbler turn 3 i suppose or hedron
gorgon flail is ftw with ornithopter
plat for obvious reasons
obelisk for all (except blue) abilities
monument for obvious reasons
Man lands cuz i like em'
should put in seer's sundial
mostly thought it would be fun
darksteel for finisher
gear for landfall

0
Posted 26 January 2010 at 16:40

Permalink

*hedron scrabbler turn 3 i suppose, or hedron rover*

0
Posted 26 January 2010 at 16:42

Permalink

*hedron scrabbler turn 3 i suppose, or hedron rover*

0
Posted 26 January 2010 at 16:51

Permalink

Wow this deck looks like it might win against a lot of deck made by people with downsyndrome.

0
Posted 26 January 2010 at 18:21

Permalink

Lol, Platinum Angel was the best deck tech I have ever used... Jeff loves me right?

0
Posted 26 January 2010 at 18:55

Permalink

Oh yeah, Worldwake finally gives me the stuff to build a B/G deck... +1

0
Posted 26 January 2010 at 18:56

Permalink

Wait... why don't U run all basics?

0
Posted 26 January 2010 at 18:57

Permalink

amulet of vigor makes stuff come into play not tapped

0
Posted 27 January 2010 at 06:27

Permalink

If you played a game with this deck, it would go like this:

-You don't draw your Amulet of Vigor at any point in the game (because there are only two in a 60-card deck; this means that by TURN ELEVEN, there's still only a 50% chance that you've drawn this card).
-All your lands come in tapped and you can't play as many spells as your opponent.
-MAYBE you get out an Eldrazi Monument before you die... in this case, you keep it for a turn and then lose it because you ran out of creatures to sacrifice (you only have 12 disposable creatures in the entire deck).
-MAYBE you get out a Darksteel Colossus or a Platinum Angel, but by now your opponent's deck is moving at full-speed, and it takes him a maximum of two or three turns to kill it.
-You desperately use Obelisk of Alara to gain 5 life per turn, but your opponent is dealing well over 10 damage per turn.
-You lose, and that was a good game for your deck.

The point of all this wasn't just to make you feel bad (we all used to make horrible decks), but do you see the REASON that it doesn't work?

Anytime you put a card in your deck, you should think, "What is the probability of drawing this card early enough to beat my opponent?" "If I need both this card AND another card in order to win, what is the probability of drawing BOTH cards early enough?" "Is there a way I can get my game-winning cards earlier in the game?" "If I have a really bad game, and I don't draw ANY of my game-winning cards, then what cards DID I draw? Can I win the game using my deck's less-important cards?"

TL;DR: You made the mistake of building a deck that is extremely powerful in a LUCKY game, but extremely weak in an UNLUCKY game. When building decks, you should always assume that you have horrible luck, and will draw only the worst cards in your deck.

0
Posted 31 January 2010 at 15:32

Permalink