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ANY IDEAS OR SUGGESTIONS WILL HELP GREATLY THIS STILL NEEDS WORK. This is my rework of a deck I made a few days ago. The deck is mainly built around Scute Mobs but I will however go over all of the aspects of it. Scute Mob aspect: The best point to play Scute is on turn 5 when you have a Llanowar Elves on the field and a Whispersilk Cloak in your hand. Play Scute for one mana and then use the 4 left over plus tap Llanowar for one more to equip Whispersilk to your Scute. You now have a 1/1 unblockable, shroud. And at the beginning of each of your upkeeps from now on you will gain 4 +1/1 counters on him. Making it a 5/5 unblock, shroud; 9/9 unblock, shroud; etc. The enchantment Doubling Season can be played on turn 6 making it so you gain 8 +1/1 counters onto your Scute Mob each turn. The Savage Silhouette is to make sure you can regenerate the Scute in case of this: Naturalize and then a Doom Blade or other destroy creature card. or Say they have a Gigantomancer on the field and are attacking with a 1/1 token and you think "No big deal I can just block" and they pay 2 mana to turn your X/X Scute into a 7/7 Scute and their 1/1 Spawn into a 7/7 killing both. Cultivate and Rampant Growth are there to One: Gain mana fast which will get the Scute Combo out faster. Two: Shuffle in the case of a creature/mana cluster. Overwhelming Stampede is there mainly to have a definite win (with the exception of a attacking creatures damage is prevented card) in the case where you have: Lets go simple and say 20/20 Scute Mob and have 5 creatures. You will be doing at least a total of 100 combat damage and trample. Which in most cases in a 20 life game is game (of course there are exceptions) Spider Umbra is just mainly for reach and more buffing. Daggerback is for deathtouch Leatherback is cheap 4/5. Now comes one of my other favorite parts of the deck. Say first turn comes and you play a forest and lay a Llanowar Elves. Next turn you can lay one land and play either a 2/2 deathtouch which can be buffed with reach/unblockable/shroud/regen. or a 4/5 which can be buffed with the same. Having either of those out second turn is a great play. And having a Scute Mob is even better. Please comment/rate and tell me any recommendations or changes you would like to see! Again this is not flawless as a pointed out but it is fairly good and still have not seen a flawless deck.
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One card that I see that would make your "Scuttle Mob" terrifying is "Doubling Seasons."
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Need some Canopy Cover. Troll shroud to help keep the scute mobs alive.
quest for the gemblades gets sacrificed when it gets used. it's actually not that great =(. stick 4x obstinate baloth in there (amazing tempo card) also 4x garruck wildspeaker is great for a deck like this. also mitotic slime is a kickass addition. 4x for sure.
Thanks for all the input! @darkkazame: I'll look into that and probably put it in. @kaim arouet: THANK YOU SO MUCH! I completely forgot what that cards name was and I couldn't find it in my card stash anywhere. @purkle: Thanks for the input on Quest. I got it in a booster pack just kinda skimmed the card and must've missed that part. I'll look into Obstinate and I am rather hesitant about putting Garruck in here just because I don't wanna drop to many cards. Maybe just 2 of Garruck. Mitotic Slime should be a kickass as you stated as well but I'm only feeling 2 or 3. Be sure and keep a look out because I will be revising this later tonight or after school tomorrow.
Think I'd recommend some Whispersilk Cloaks as opposed to Canopy Covers, since you can both move it and reuse it later in case of boardwipes like Wrath of God.
I never even knew Whispersilk existed thanks.
Whispersilk cloak can be a bit of a gamble sometimes, as you can't target your creature either. I'd probably lean towards playing Canopy Cover. What about playing Nature's Spiral to return your Quest for the Gemblades? Beastmaster Ascension may also be useful in the deck.
Scute Mob is easily my favorite green card in Zendikar. 10/10.
mine too. it's a complete bomb if it doesn't get doom bladed or whatever. lightining greaves is a cheap way to protect it, i reckon.
please look at my knight tribal deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=220802