Wolves, Wolves, Wolves (commen..

by theconqueror on 29 March 2010

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (1)

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Deck Description

wolves

Deck Tags

  • Mana Ramp

Deck at a Glance

Social Stats

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This deck has been viewed 873 times.

Mana Curve

Mana Symbol Occurrence

000056

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wolves, Wolves, Wolves (comments)

looks good...simple, to the point, and effective.

check out my new deck?:
http://mtgvault.com/ViewDeck.aspx?DeckID=52060

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Posted 29 March 2010 at 22:38

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maybe a bit too much land fetch/mana producing effects. I'd take a few out to add some "control" Maybe a naturalize or 2?

Besides that, I like it :)

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Posted 29 March 2010 at 22:52

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ha ha I think its mighty wonderful :DDD

To add some sexy flavor a Decree of Savagery would just make your wolves stupid strong, since you'll have so many of them out by the time you will be able to meet 9 mana, X 2/2 wolves each permanently with +4/+4 is something I would NEVER wanna see...

Or with a squirrel "Shivers from painful memmories"

Care to glance at mine?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=51083

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Posted 30 March 2010 at 02:13

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i did something similar with my mono green before, but i played Rhys the redeemed, that way the turn after you drop howl of the nightpack, you tap rhys and double your tokens.

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Posted 30 March 2010 at 04:25

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Too many land fetch cards (u got 22 forests, u only need a few of those, say a wild growth or 3 and a few lannowar elves maximum); most of the creatures are too expensive slowing ur deck down, fast decks are gonna hurt you

Don't like Master of the Wild Hunt; chances u get to play Howl of the Night Pact are slim (7 mana); not to mention all the milling Archive Trap could do against ur deck ;)

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Posted 30 March 2010 at 12:25

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