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R/G Stompy is basically just really pissed green Stompy.
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Okay my first impression is that it's a little scattered. Condense the deck to more copies of less cards so that you can draw more consistently. Second of all, I don't think some of the cards work really well with the deck as a whole. For instance, Dragon Broodmother is devastating if you can produce a large number of useless creatures every turn. Unfortunately, you don't really have much that does that, so the card seems misplaced to me. In general, you should condense things down a bit and stick to a more consitent theme. I'll gladly provide more input as that comes along too :)
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I agree that I'd get more consistent play if I had more playsets, but a large factor in making this deck was the fun coming in a different hand every time. Also, I didn't feel like spending for the playsets of Ram-Gang, Apocalypse, Deus, and the Liege--I bought x2 of each now, and I'll probably by another x2 of each later--I'm young and poor, or maybe just cheap, lol. I see what you're saying about Broodmother, but she's in here for two reasons--1), I play a lot of multiplayer, and her ability triggers during each upkeep, and 2), the dragons she makes are both red and green, like every other creature here, which will then put two +1/+1s on Ulasht. I did condense it a little, though. Thanks for your input.
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one of the very rare exceptions to the mono-green lineage of stompy is the red/green type. this of course is not to say that any r/g deck could be made stompy, but i think you understand that. :) the deck in fact has many of the cards used in the original r/g deck. it was certainly a deck that had many, myself included, scratching their heads. it operated with the exact same fluidity as any other stompy deck, but it was different too. most notably of course it was not mono-green. sure, a number of its cards were the hybrid mana cards, but even so the potential for a loss of efficiency was there and yet it did not happen. there are a few cards that stand out to me though so i would like to go over them. blitz helion is an excellent choice, but with just one might prove mostly to be extra fluff on an already very aggressive and creature heavy package. i cringe a little bit every time i see apocalypse hydra. it has the potential to be impressive, but that potential essential begins at 7 mana, which is quite high especially for its singular inclusion in the deck. naturalize, or any such removal should almost always be used as a sideboard option for particularly tech-heavy opponents, otherwise it is simply a waste. in addition nature's claim is a far more suitable alternative to naturalize. with undergrowth i can not make up my mind really. on one hand i see it being quite effective, but on the other, i see it being a complete dead card and that is unacceptable. mage slayer i think is too much of an investment into a single creature to be worth it. it will in most cases be complete overkill, and the other options for its particular slot in the deck are far superior. i also have a few suggestions for overall better performance. the first is bloodbraid elf. being able to choose nearly half of your deck as a free 'bonus card' from playing it is potent in decks with this much speed. the second suggestion is some 'mana dorks'. while fast, the deck would benefit greatly with a few included. scuzzback scrapper, while good and effective, will provide a mediocre shift in momentum in comparison to a first turn llanowar elf, for example. third, and lastly, some form of card draw is always a useful and almost essential aspect to stompys of any kind. as with the original design, this deck would do very well with browbeat. often enough the opponent will make the wrong choice, especially with a deck like this. :) best of luck! :D
First off, this is quite possibly the most helpful comment someone has ever left on one of my decks. :-) -Bloodbraid was in here, I have no idea when he decided to skedaddle. He's back, at any rate. -Most of the guys in my circle are either enchantment/artifact heavy, hence the naturalize, but I agree that sideboarding it opens up more options. -With undergrowth, I feel the only time you ever don't need it is when you are doing really well, so having another card wouldn't matter a ton. -Llanowar vs. Scuzzback is a rough choice for two reasons- one, having a few scuzzbacks immediately become 3/3 withers when I drop a liege can be a heavy threat, and also with the kavus, having to bounce a Llanowar would make it almost pointless. llanowar also takes away from the flavor of every creature being r/g, which also can affect Ulasht's effectiveness here. I do think there is room for some in here, though. -Lastly, I had never seen browbeat (or if I had, it was back during Judgment, and I completely forgot about it!) Awesome card here. Again, thanks for all the help!
well i am happy to see that my comment was so helpful to you. :) i know what you mean about the scuzzbacks being a difficult choice. 1 mana pseudo-ram gangs are nothing to sneeze at. overall i think the adjustments that you have made to the deck are outstanding. it may benefit you more to have only 2 overwhelming stampedes and then an additional scuzzback, or and additional mutagenic growth. the choice is entirely yours in that regard. in my previous post i neglected to mention that the appropriately named 'stomping grounds' are an excellent choice for making it even easier to play your cards. if you choose to use them, then arbor elf would be a good choice to replace llanowar elves. the arbor elf can untap stomping grounds as it is a forest, and then it can be tapped again for either r or g. :D again, best of luck! :D
Really like your deck. Now Runes Of The Deus would also work great with your deck. Although i don't what you should swap out. He's also a bit expensive in casting cost. So see what you do with it.
Runes is an awesome card, but the 5cmc is a bit much for me in this deck. I'd rather use that mana to drop another beating stick.
lol this is what happens when you ask Wumps for help on a Stompy deck XD The guy knows his stuff, and it shows, the changes you made (i'm assuming) are great. This is a mean son-of-a-bitch deck =P I might suggest for the SB Vexing Shusher. The dude can be a nightmare for control decks =] I've also always loved Burning Tree Shaman for a little extra "oomf" when needed You can design entire decks around Stonebrow, but I dunno if this is it...might be though =/ Guttural Response is a sexy anti-control SB option as well Otherwise, damn well done =]
All awesome suggestions. I love Stonebrow, but with the liege being the only other creature here with trample, I'm not sure this is his place. Might throw together a r/g warrior revamp of this, though, and he will certainly be there =D.
And here it is: http://www.mtgvault.com/ViewDeck.aspx?DeckID=221009 =D.
i have always wanted someone to make an edh deck for stonebrow, krosan hero. maybe i should. :)
Ulasht would go from being good to amazing if he could put a R/G token into play =)
Very true. That was why I originally had my Dragon Broodmothers in here. I pair the two up often, but it broke my heart when I realized this just wasn't her deck... :-(
Hard as nails.
Hard as Bone Saws.
Maximum hardness.
That's what she said.
All night long.
This is pretty rad.
how about Mycoloth? for 3GG, you get a 4/4 with Devour 2 (sac any number of creatures as you cast it; Mycoloth enters with twice that many +1/+1 counters on it) and on your upkeep, you get a 1/1 Saproling for every +1/+1 counter on it.
I had mycoloth in the original playtesting of this, particularly with pumping Ulasht up. While he is awesome in many decks, he's pretty inefficient in the Stompy model, especially with a liege out. The only creatures here I'd devour would be Llanowar and Scrapper, and they become relatively useful late game. Thanks for the suggestion, though!
I run Aether Rift in a very similar deck.
I was not familiar with Ulasht, the Hate Seed. That's a great name.
I would get rid of Radha. Unless you were going to play either harrow or undergrowth with the kicker before blockers are declared, it won't work. Mana empties out of your mana pool at the end of each step, so by the time your declare attackers step is over the mana has drained from your mana pool. For better creature ramp stick to llanowar and maybe add elvish spirit guide.
As a personal green fanatic, I would have to say that red could really be beneficial to the RG deck you have here. Even though we all know green is dominant, and should be featured in all decks, (had to put that in there, i love green) the chaos and controll found in red, specifically dragons late in the game for your deck here, would really ensure victory for 'ya. All im saying is check out this, http://www.mtgvault.com/ViewDeck.aspx?DeckID=227669 and if you cant see the power of red, then gratz on making the best deck you possibly could.
For a mono-red dragon deck, that's a really good build, but the only cards there that could sometimes be mana-efficient enough for a stompy deck would be Outcast and the Furyborn Hellkite--for this deck, i think outcast would be one of the only real early game targets, and Furyborn might be good, but for 7 mana I'd rather use Apocalypse Hydra here. I appreciate the help, though.