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Local stores sells "repacks," and I got 90% of these in one of them. Works decently for casual.
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It seems like a cool deck to play. How does the first 4-5 turns go for you?
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It's definitely a very casual deck, and I don't play it often. turns 1-3 are usually tough, but 4-5 are when it starts to pick up. I fool with it every now and again, throwing in lower cmc creatures like cerodon yearling and angelic wall to test them out, but if I can drop a stinkdrinker daredevil t3/4 and a feudkiller's verdict turn 4/5, that usually resets the game pretty nicely.
I was kind of wondering the same thing. Looks like it takes a while for the deck to get up online. With that said, consider adding in some Swords to Plowshares or Pacifism to help stall. Holy Day is a nice add, here, but with only 2 I doubt you have one when you really need it. Also, look towards some artifact tappers (like Sol Ring and Fellwar Stone) to give you some acceleration to make casting those bigger giants faster. And lastly, I'd really question buying repacks from that place again. I don't think your repack was 'random' in any sense of the word. I welcome any comments or criticism you can offer on any of the decks that I have posted here (just click on my name to see the deck list). Thanks in advance!
I have fooled around with thran dynamo and a couple other artifact tappers. I like using pacifism, may throw some in here, but I'd usually rather hang onto a sword for late-game. I'd also rather have the mana for a rebuff if stinkdrinker get's bolted, which can slow me down a lot. Overall, losing a little life early on isn't so bad when Brion flings a Behemoth or Goliath, and I get the lifegain. Also, yes, those repacks are really hit and miss. The shop is a comic/collectible shop that focuses much larger on music/movies/comics, but has a small Magic client base. Their repacks are advertised as having 25 rares, 50 uncommons, and about 200-250 commons for ten bucks. Since they only have a few workers who understand magic cards, I've gotten some really good repacks, and some really bad ones--it's just as much a gamble as buying boosters is.
nice deck man... i think im going to do another kind of giant tribal deck too :D
nice deck instead of this Emblem of the Warmind put fervor... it is better for only one more mana
Decide which ones you want four of and invest the $10 it might take to get playsets. That's my advice. Nice deck.
I appreciate the advice. My friends and I go back and forth on the playset issue. My stance is if you're playing competitively, you want playsets for the most reliable hands possible. With casual, I prefer 2s and 3s because you can have a fun deck that will play out differently every time.
Yeah, that's right. I would suggest getting as many Borderland Behemoths as possible, though. They're HUGE. And DedWards' comment below is good, too.
Depending on how many of those Giants are warriors, Brighthearth Banneret mite help make casting the Giants sooner. Aven Mindcensor can help counteract Boldwyr Heavyweights search problem. Just ideas I came up with when Lorwyn / Shadowmoor was standard legal.
I actually just bought a playset of each of the bannerets at .02cents each. I might try those out in here--most of these giants are warriors, and I'll just weed out the ones that aren't.
I really like the interaction between Boldwyr Heavyweights and Hameletback Goliath. Imagine you have a Hamletback in play, drop a Heavyweight, hamlet gets +8/+8, then you each search for a creature, you getting another heavyweight and continuing maybe lol...anyways, long story short, you would have one badass giant and a bunch of tramplers
Haha, would work, except Heavyweight only lets your opponents search. It's still no joke having a Goliath, Heavyweight, and Behemoth out, though, lol. Especially if Brion is there to fling them. :-)