If I was able to have the big eldrazi (emrakul, kozilek, ulamog, etc), I could in theory have no creatures on the board, decide Awakening Zone goes first, then descendants' path to a 15/15 that shares a type with my 0/1. I just find this way a lot funnier and I've never seen it done before.
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Ogre Slumlord is a lot of fun with Changelings
Multiple birds for one card, I like it. There was a get 4 birds for 6 sorcery, but this guy is pretty effective, too, especially at 3. I'll find a place for one of him, at least.
Someone said to me in another deck that Ghast was weak, then I proceeded to let an army of creatures wait while enchanted/buffed ghasts attacked. Doing damage with Ghast has very little to do with the deck, he's there just to say he's the only creature in the deck, and even if corrupt/consume spirit do all the work, Ghast can still bring some pain with consume spirit/extorting anything that doesn't kill him.I should have mentioned that it was kind of a joke deck, I apologize.
Forcing someone to make these decisions is pretty much my favourite thing in Magic. Losing a game means nothing, but realizing you lost to your own choices hurts.
I generally don't like things with protection because I don't like how unfair it feels to give my opponent no options whatsoever to deal with the creature. Hexproof is fine, but being unkillable is reserved, to me, for things like Ooze. That said, Nobilis of War much better fits the token-y feel of the deck.Reckoner is awesome (I figured out how to gain infinite life and do infinite damage with him, or infinite as long as you so choose). I like the Paladin, too. Reckoner deserves a home here.
I don't intend to actually build most of the decks I plan out on here, it's more about seeing how much I can do with an idea. I think I only own two decks that exist almost as they are on Vault. I like looking through cards and improving my ability to make decks, and I think finding weird cards to base decks around is a good way to become better at understanding what's important in my more serious decks. I'm not one to play tournaments or anything, I play with what I like, but I recognize that some ideas are not viable for anything but the novelty of making, say, the islandwalk deck or the double strike cipher deck. I've had two decks that have evolved for over a year now as I've learned the game and I like seeing how far I've come based on how they've changed.
My main deck I'm looking forward to actually putting together is my Doran one. Most of the Vault decks I make are just "I wonder if I can make a deck around -------" and usually it turns out lackluster and disappointing, but sometimes I find something fun.
To be honest, I just wanted to use Rage Extractor as a means of doing damage because I like the idea of it, even if I'm not often going to be using the Phyrexian mana costs of things. There's not a lot of good lifelink in red/white in the block, and many of the things that use this kind of mana aren't stellar (a 4/2 haste for 5 in red? Come on.), so I'm making it more as a deck that has the option to use the life rather than always using it.
I'd say replacing Vendetta with something that isn't limited to nonblack (I usually use Ultimate Price) would be helpful. Otherwise, you have no form of removal for anything that shares a colour with yours.Also, note that Lord of the Undead is not even a zombie. That usually shouldn't matter, but for Call to the Grave purposes, you may want to keep it in mind. My two favourite zombies are Skinrender from Scars and Gray Merchant from Theros. Gray Merchant adds some lifegain and plays well with any zombies that aren't Endless Ranks of the Dead tokens, and Skinrender is a 3/3 for 4 that usually can double as a kill card or weaken anything that's a threat (making anything with 3 power or less unable to do combat damage, which stops most additional effects of attacking). Your highest cost creature is 4 and you have 4 Dark Rituals; you don't need to rely on Festering Goblins because they're cheap and not nearly as good as your other creatures.
Coat of Arms, if you haven't already thought of it, could get crazy, or even just Door of Destinies. As for adding Lords, I think Bloodlord of Vaasgoth or Bloodline Keeper would take care of Vampires, Drogskol Captain for Spirits, any of the Zubera have always seemed useless but have a lot of potential here, Graveborn Muse or Cemetery Reaper for Zombies, Death Baron for Skeletons/Zombies, there are so many options. Very impressed with this deck.
Well, and here I was relying on Sanguine Bond. Nice find.
Ghoulcaller's Chant. Two zombies returned to your hand for one swamp, or that Fog of Gnats if you needed flying again.
People can think what they want. I think of making these decks as just "can I stick to the theme and be reasonably effective". They're not efficient, not going to win in any tournaments, and they're usually all pretty cheap. I made a blue white populate deck just for the sake of not being green white because it's an idea I wanted to try. I'm sure his suggestions would make a much stronger deck, but I saw a fungus, said "Hm, I wonder if there are more", and went from there.
I built a similar deck and I hate divination. I've used Foresee instead, though definitely not four of them. It's Scry 4, then draw 2, for just one more. I feel like divination replaces one card that you would've otherwise drawn, so the net result is drawing one for three and I never liked that. Scrying 4 gives you so much control, though. Adding a Mizzium Skin solely for its overload or to specifically target Lord of the Unreal is always great, too. Just a thought---otherwise, awesome idea. If you're not picky about keeping it Modern, Mistform Warchief definitely deserves a look as well.
I put in the sideboard things that I already know I have so I can get a more accurate guess on the price
Soul Link is for their big creatures. It essentially makes them attacking worthless and if they block, it's like my guy has lifelink.
Doubling Season costs like $17. This deck at 60 cards would cost that much.
Needs more Felidar Sovereign