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put simple, you makes lots of sheep out of your enemies army, then make them very sick. Basically isochron scepter is your most importent card, without it the deck cant work for more then 3 turns or so (if your very lucky) , ALL your spells can be imprinted onto it, use it with ovinize and thaumaturgists to make your enemies creatures into 0/1 sheep tokens, then reverse there stats to 1/0 making them very sick :D. for defence you have wall of frost to stall what doesnt get ovinized for a turn so you can do so next turn. Dash hopes is a very importent card, dont let it trick you, yes the deck lacks black mana but read how the scepter works and you'll see, a spamable counterspell is a very good thing to have, the downside is if your enemy is doing something very bad for you they will often just take the 5 damage to get out part of there core, or bring out something annoying like ANYTHING WITH SHROUD. in the sideboard is muddle the mixture with is only there for heavy damage burn decks, which will take the 5 damage to have a fireball ruin your whole day, or hit you with a blaze for 15. with luck you have multiple scepters sheeping things but even so u need help keeping hordes under control, serenib sorcerer is basically a walking ovinize, now you can kill creatures but you cant win unless your dealing damage, dingus staff, nuff said. for more damage dash hopes, 5 damage adds up very fast, at most they can stop your counters 3 times without some life gain. winning: your wins will likely come from your enemy having no idea what the deck is supposed to do until your set up, from dingus staff stack up is how your kills while actually be made lossing: you'll manly loss to wheenies, whispersilk cloak and the like and people taking the 5 damage to shatter your stuff
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