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A simple concept behind the deck. Get counters, get more counters, make abilities cheap through that and training grounds, and now and then mill some stuffs.It is a potential trample 13/13 in turn 4, as long as you get 3 lands (1 being an island) a training grounds and a test subject within that:T1: island, training grounds.T2: island, Test subjectT3: island, 3 hatchling counterst4: 2 hatchling counters, transform the bugger and kill.Changelog: - Turned the deck monoblue, removing gilder bairn and utopia vow, hinterland harbor and transguild promenade. +1 mindshrieker, titan forge, training forge and tezzeret's gambit, and +6 island to even out the loss of hinterlands and transguildv1.01- Turns out i made a stupid mistake and read training grounds as "permanents". As it is creatures only, and i want to keep my titan forge in 'ere, i've shoved in 4 march of the machinesv1.02 - Contrary to my plans above, i did NOT keep titan forge in. Can't say for certain what changes i've made, but its quite a change from the previous. I do however plan to put titan forge back in, but reduce it to 3 or the like.
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