Liliana black/blue manaramp

by Thebeeja on 26 February 2013

Main Deck (60 cards)

Instants (4)


Planeswalkers (3)



Land (20)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Mana ramp that ends up in a +7 mana when tapping "swamps".
Basicly it works in the way where you use discarding earlygame to defend yourself/kill your opponent trying, while waiting for the mana ramp to take effect.
NOTE: Bane alley broker is a wonderful cardsafe
Finishers: Desecration devil, mind grind(mana ramp makes it easy to get to 8+ in X), Liliana's shade (pump it!), Discarding in form of shrieking affliction.
- NOT listing omniscience as a finisher, as it merely helps the finisher get out for free (but still, have a swamprealmwright in play and play a ghast in turn 4, turn 5 throw down a land and its the 10 mana ( as long as 3 of 'em are island, or a islandwright is possessed aswell))

How to Play

Changelog:
1.1: removed 3x mental vapors and 1x omniscience in favour of 4x Negate.

Deck Tags

  • Mana Ramp
  • Discard
  • Omniramp
  • Standard

Deck at a Glance

Social Stats

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This deck has been viewed 4,558 times.

Mana Curve

Mana Symbol Occurrence

0184600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Liliana black/blue manaramp

I recommend dropping to 1 Omniscience. If you do successfully ramp to incredible mana, then you won't need it to begin with and the times that you don't ramp like crazy would make it a dead card in your hand.

Your requires your opponents to not run much removal so it's a bit lacking. You should take a more controlled approach for this sort of deck.

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Posted 26 February 2013 at 10:57

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I have to fully agree with chaoslord00 because your deck lacks in removal you would get tromped in tournament play. I recommend more removal I am not going to list removal options due to the fact standard has so much black removal to choose from but don't choose murder the card is garbage (1BB) is too much to pay to destroy a creature. and remember those lands from M13 still playable I recommend you play a four set of those Drowned Catacomb's. In addition to that I would completely remove Shrieking Affliction from the deck it is not going to function as an effective win condition and not truly aid one either. Soul Ransom is bad terrible drawback I would run Evil Twin instead copy yourself some Boros Reckoner's or some of them Thragtusk's. I would also run Dimir Charm and Dispel (why Dispel? Simple if you want to get screwed by some Boros Charm coming in and challenging your deck then so be it i'd rather run myself some Dispel! good luck great Idea on the deck I would like to hear good things about this deck working out. and on a final note I recommend sideboarding big high mana costing spells that could win you a game by dropping them.

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Posted 26 February 2013 at 23:34

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Gotta say, didn't expect people to take the deck this seriously... i mainly just had a fun idea with black mana ramp for casual play, and well i don't expect to use it for tournaments... i'll use my innistrad zombie deck and creature flashback deck for that.

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Posted 27 February 2013 at 12:37

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