TheBear

166 Decks, 515 Comments, 113 Reputation

Is this for pauper as in the format or just pauper/peasant. Because Skirk Drill Sergent and Beetleback are both not legal in pauper.

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Posted 14 September 2017 at 15:03 as a comment on R/B Goblin Midrange

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Persecutor I don't like at all, being a creature is alot more vulnerable, and it doesn't actually win you the game either.

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Posted 11 August 2017 at 16:27 in reply to #604178 on Bazaar coil

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I think I would rather have 4x Voyaging Satyr then Krosan Restorer, being 2 mana and not 3 is huge when it comes to ramping like this.

I also think you need to play some other threats other then relying on getting the infinite mana online, something large like Eldrazi for example, so you have a good back up ramp threat.

Perhaps pairing this with other good ramp protection spells like Moment's Peace and maybe Pulse of Murasa, another good threat if you think the deck can handle going there would be Dinrova Horror, perhaps using Prophetic Prism to help with fixing.

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Posted 11 August 2017 at 15:22 as a comment on Arbor Sprawl pauper

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The concept is interesting, but I think you need to include another permanent to donate with just to make sure you can pull it off, perhaps the enchantment from Origins that was used with Harmless Offering, perhaps along with some ramp to make reaching the four mana permanents alot more viable, Mind Stone being a good example.

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Posted 11 August 2017 at 15:19 as a comment on Bazaar coil

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Yeah I rarely ask for help, most of my lists are honestly pretty well tuned, I just throw them out there in case someone wants to make a comment.

If I see a list posted that does interest me or makes me curious with card choices then I'll make a comment on it.

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Posted 09 August 2017 at 00:24 in reply to #604048 on Deckhelp Alliance Reloaded

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I actually like the idea, but I really don't think you need Vessel of Volatility.

I think the two slots would be better suited being another pair of Chandra, Torch of Defiances, and actually two more lands, they may be misses on Hazoret's Fury, but I think this deck is hungry enough for mana that it's worth it.

I'm not 100% sold on the Blue and Black splash for the spells, I feel like there may be better options in just Mono Red that would let you have a much smoother manabase, and perhaps more utility lands such as Ramunap Ruins and some of the various Deserts.

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Posted 06 August 2017 at 16:01 as a comment on Big Red

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I think the best option would be to use either an Eldrazi titan, more then likely Emrakul the Aeons Torn, or just play a Valakut idea, saccing all of your lands to use Reclamation to flood the board with them and kill your opponant. Being in red makes it easy to get the card draw and discard to fill your graveyard between Cathartic Reunion and Faithless Looting etc.

But then again it may just be better to play actually Scapeshift, but it could also be right to play both and have different ways to kill your opponant.

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Posted 27 July 2017 at 15:28 as a comment on Splendid Mana

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Saw this just now, DedWards, I support the decision of image for you.

All hail Tanya and that terrifying loli.

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Posted 26 July 2017 at 21:28 in reply to #603383 on Deckhelp Alliance Reloaded

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Yeah I'm still around, formats haven't changed from Modern/Legacy/Pauper. And I try commenting on different decks still when I'm not busy with work.

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Posted 26 July 2017 at 01:54 as a comment on Deckhelp Alliance Reloaded

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Invigorate would take the deck out of being Modern Legal.

Other then that, without having access to Gitaxian Probe to see if the coast is clear of removal, I would recommend running more pump spells that double as protection, something like Blossoming Defense would be a good option.

Other then that I would play Noble Hierarchs to get a bit more speed and power with your attackers, Spellskite will also help with protection. If you were playing any countermagic I would recommend running Spell Pierce to stop removal.

And in your manabase I think you need to run more Fetchlands to help fuel your Delve in Become Immense, and if you do decide to do that i would recommend playing 1-2 Dryad Arbor, as a way to counter LIliana of the Veil. Playing a full set of Inkmoth Nexus, being able to have additional infect creatures that also dodge ground blockers and sorcery speed removal seems to powerful to ignore.

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Posted 21 July 2017 at 15:24 in reply to #603243 on U/G Infect

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Alot of removal does good stuff against Death's Shadow

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Posted 18 July 2017 at 15:22 in reply to #602633 on Jund Scapeshift - Modern

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The list looks solid, but some of the card decisions confuse me a bit.

I can understand the regeneration aspect of Wrath Of God can be nice, but I think the uncounterability of Supreme Verdict is just better considering the increase of Death And Taxes lately, being able to not be countered by a Judge's Familiar may be important and better against Death's Shadow or other Delver lists.

I'm also not too hot on the 1cmc Hand Disruption in control lists like this, when you are trying to grind out a game the last thing you want to draw is a discard spell that doesn't help sometimes. If you want some hand disruption I would recommend playing Collective Brutality for the versatility.

I also agree above with thoqqu, Being a control list you should play a few more basics to not get locked out and to save some life in match ups. Lingering Souls is a great speed bump against decks and can be a very good win con all on it's own. I'm not too sure about Remands in this slower deck, but Spell Snare can serve well, despite it's stock going down with the main threats being a 1 drop and Delve threats.

Other then that, I'm not too hot on Liliana of the Veil, she is powerful but you never want to discard your answers, so I feel like she is better suited to the sideboard or in smaller numbers, preferably paired with Lingering Souls so you have an upside to the discarding.
I think by cutting the smaller discard suite you can add in more interaction with countermagics and removal, stuff like Blessed Alliance, Countersquall, Devour Flesh and Murderous Cut to just name a few to cover other bases where Fatal Push and Path to Exile don't.


I don't know about the sideboard unless I dig around in other lists, so give me some time for that, unless you are good on that.

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Posted 18 July 2017 at 13:17 as a comment on Esper modern control

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I think a good idea would be too actually cut the Monastery Swiftspear to play a full set of Enigma Drakes and another Stormchaser Mage. This way all of your creatures can survive Anger Of The Gods, or possibly even just Sweltering Suns for situations where a wrath isn`t useful, but an extra card might.

If you want to play Smallpox, I would have to recommend pairing it with Young Pyromancer, as he will give you a steady supply of tokens to sacrifice to it so you don`t lose more valuable threats.

And if your creatures are large enough, I would think that having 4 Stubborn Denials would be better then the split between them and Mana Leak.

Another Large creature you could consider is also Cryptic Serpent, which would be big enough for Denial and synergize with the graveyard spells theme.

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Posted 13 July 2017 at 17:38 as a comment on Grixis Magnivore

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I've always been a fan of Big Red strategies, but I do have some thoughts about this.

The first is I'm not a huge fan of Heart-Piercer Manticore, I see it's use for being a removal spell on a creature, but I feel like if you want that then something along the lines of Sand Stragler if you want a removal spell, or just add another Glorybringer and use the other two slots for other threats or potential Walkers (Chandra, Torch of Defiance would be the obvious inclusion, but budget is fair).

Other then that, I'm not too hot on Key to the City, I think I would rather have something like Hedron Archive or maybe pair a set of Archives with some number of Skysovereign, Consul Flagship as a good way to turbo ramp into a Metalwork Colossus, while also doubling as removal and something for a Sin Prodder with no good attacks to crew.

I'm not 100% sold on the Monument, but that could just be wrong on my end, another good threat or removal spell that could hit bigger threats may be more useful, but that would come with testing.

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Posted 10 July 2017 at 18:13 as a comment on Big Red, Budget Standard

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Why Harsh Scrutiny and Blackmail? Wouldn't they just be better being more Unmasks and Thoughtseize. And if this is for budget reasons wouldn't something like Collective Brutality just be better as it can take away permission spells, kill Deathrite Shamans and Containment Priests, all the while pitching your reanimation targets into your grave.

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Posted 05 July 2017 at 17:33 as a comment on BR Reanimator

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Is this an attempt of a budget list? I want to make sure before I start recommending cards that may be out of price range. (Most mono color tron lists I see are made for budget purposes, and I'm not seeing a flux of stuff like Karns and Chandra, Torches so I want to make sure)

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Posted 03 July 2017 at 19:23 as a comment on Mono Red Tron

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I think if you just swapped the Brainstorms, Pondors and Swords to Plowshares for Serum Visions, Sleight of Hand and Path to Exile you would have a solid start for something in Modern.

Other then that I think you are a little congested at your three drop threats, feel like it could get a bit clunky. And zero 1cmc countermagic such as stuff like Spell Pierce or Spell Snare seem wrong, maybe swapping some numbers of the Remands or Mana Leaks for those may be worth it.

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Posted 03 July 2017 at 19:14 as a comment on Jeskai Delver

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You discard only when you have 8 cards in hand, so when you are piloting this deck you always take the draw. So you draw to 8 cards, then discard a Dredge card or a Phantasmagorian and use it's ability to empty your hand.

After that point every drawstep for you should be a Dredge, along with using Probes+Street Wraith to speed up the process. Then you Dread Return a Balustrade Spy, or a Whirlpool Drake to nearly flip your deck over into your graveyard. From there you can easily use Cabal Therapy and Dread Return to make several zombies and to reanimate a Flayer of the Hatebound then reanimate a Golgari Grave-Troll, and with Flayers ability it should kill your opponent.

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Posted 27 June 2017 at 21:28 in reply to #602274 on Manaless Dredge - Legacy

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First thing I see is some odd MB inclusions, I would cut these to start:
Surgical Extraction, it really is more of a Sideboard card.
Dash Hopes, giving your opponent the choice is always bad.
Imp's Mischief, I can see it'se use in some situations but I don't think it does enough unless everyone is trying to play Ancestral Visions.

To fill in these slots I would go up to at minimum 23 lands, perhaps using Nykthos as a way to power out alot of Black Mana, and Urborg, Tomb of Yawgmoth to make sure you don't get awkward draws with the colorless source.

I feel like 2 Thoughtseize will do you good along with your discard suite, and I agree that Fatal Push should be in this deck as a 4x, possibly paired with Fetchlands to remove larger threats.

In the threat base I'm not huge on Bloodghast myself, and would rather just fill in the numbers on the other threats like Phyrexian Obliterator and Relentless dead.

I would also consider running some number of Liliana of the Veil or Liliana, the Last Hope for some powerful midrange options for disruption or recursion.

The sideboard for Mono Black is awkward and narrow, the best options I could think is to throw in these kind of cards, which I feel are worth the slots.
Duress
Collective Brutality
Flaying Tendrils
Pithing needle
Ratchet Bomb
Fulminator Mage
Night of Souls' Betrayal
Devour Flesh
Ob Nixilis Reignited
Damnation
Batterskull
Vampiric Link

Other then that I think I remember seeing some lists of Mono Black popping up maybe a month ago on Channelfireball and Starcitygames websites being played by some of the content creators, could be a good idea for some research on card choices and what has worked and not.

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Posted 19 June 2017 at 15:32 as a comment on Modern Black Devotion(help plz

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Swiftspear seems bad here, ofcourse she is a human but you have such a low count on spells to trigger her prowess. a 1/2 Haste for 1 doesn't seem impactful enough.

Would rather keep Kytheon in for the Walker potential or find another misc 2/1 one drop, or something that has utility to protect from something like wraths like Selfless Spirit (Ofcourse not a human, but the best creature at doing that job.)

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Posted 10 June 2017 at 04:09 in reply to #601587 on Naya Humans

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