Slimy Spider Goblins

by The_Angry_Man on 22 November 2012

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)

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Deck Description

Goblin critter deck with some synergistic green magic.

How to Play

The deck is "simple" direct-damage/swarm deck that can sacrifice creatures (particularly goblins) to deal direct damage to opponent creatures (vis-a-vis the Arms Dealer), or to buff the Gobbling Ooze. Another damage mechanism is the assignable damage through the Guttersnipe each time an Instant or Sorcery is cast, making this a fairly nasty ability when all three Guttersnipes are in play. Once the goblin swam is built up, Dynacharge (with the overcharge cost) potentially makes for a good initial attack to break any defenses - but the overall idea is to sacrifice some of the Goblin tokens to power the Arms Dealer(s) and "snipe" horde blockers, while the Guttersnipe damages your opponents during your build-up and buffing your horde. As an aside, the Giant Growth is both a buff for the attackers, but more importantly, a way to keep your Arms Dealers and/or Guttersnipes alive from most direct damage (such a poke from a "Tim," or Lightning Bolt).

Deck Tags

  • Theme

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0003212

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Slimy Spider Goblins

I think that i would marry Guttersnipe if i could. I love him so much <3

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Posted 09 February 2013 at 15:47

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Dude! Good to see you on the boards! I feel the same way about Guttersnipe - especially the way he "honeymoon" all of your opponents at the same time during any multiplayer format!

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Posted 11 February 2013 at 06:57

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