Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
I wanted a deck that could take solid control of the board right out of the gate and this one delivers, with hard removal like swords and path alongside solid board locks from slaver/bringer and scepter/chant this deck is not one to be underestimated.
Still testing and tweaking the first few turns.I'm relying on the removal to keep me safe for the first 4 turns while I set up a scepter/chant and abolisher lock using wrath, silence, and tokens from mesa as chump blockers if needed to hold out a few turns while waiting on the lock.Afterwords its either hold out for slaver and bringer or pump tokens ftw
This deck has been viewed 1,151 times.
Not bad. I see the trick with mindslaver and bringer. That's rather clever. Also orims chant on the stick is a dirty trick. But a good one
Permalink
i actually have not had to break out the slaver combo yet for the win, that usually only happens if they try to slip past the lock i have by using man lands or some kind of quick token maker but that never happens because of orim's kicker but so far the only deck that has given me much problem is either flash hulk or mono blue but its expected to be shut down by blue control using force of wills, only time i ever get to use the slaver combo is just when i want to be rude and play by myself lol