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All hail Kiln Fiend. Burns and buffs.
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my friend and I created this deck for the lincoln NE modern tournament. we want more info on it and more help from the community. purpose of the deck: to use kilnfiend's effect to swing in on turn 3... we were wondering if there was a way to do it on turn 2....
Simian Spirit guide, Infernal plunge and Chancellor of the Tangle can put out a Kiln Fiend turn one, but I'm not sure the statistics of swinging for lethal on turn 2.
maybe with stuff like pyretic ritual and the like you could swing for lethal on turn two. I don't think you could cast distortion strike as well though.
you should consider using mutagenic growth, would help with swinging for lethal turn 3
Go Forked Bolt for more CC Bull Rush Helps, Ground Rift helps swing for the win and it has storm.
one word... fling
i would think about adding teetering peaks... just a thought. And i agree on fling, it can be a game winner attack for X and then fling for X+3 direct damage.
yeah i have fling in my deck for it. *i think he needed more advice on it :P*
http://www.mtgvault.com/ViewDeck.aspx?DeckID=285669 ^ More efficient/more consistent/less costly
im not sure about that, more creatures isnt the best way to go with this kind of deck ( to pand bair)
Add a few Goblin Tunnelers, they can get the Fiend through when you don't have a Distortion Strike. Check out my list of the best 2-drops in magic: Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=285291
Reason why I'm not using high CMC cards is because i'm trying to focus on all spells being 1 CMC. Because 3 spells for 3 mana equals +9 for Kiln Fiend, right off the bat, plus the effect that each of them has. Goblin tunnelers I've tried. They just add a bulk in the deck that's not needed. Fling I don't use because, I'd be getting rid of my only creature in my deck. I only have 4 creatures. Plus, lot of decks are either creature hate or control. Quite easy to counter fling or kill a 1/2
Not trying to be stubborn but, I've taken a lot of this into consideration already. Lots of thinking =/ lol
Why no lightning bolt? It outclasses magma spray on almost every level. You can hit them directly if they don't have creatures or you can kill a creature with 3 toughness. If you have magma spray for exiling... i don't see why, this is a burn deck, i can't really think of any 2 toughness creatures than need exiled in the first few turn of a game... just saying. Fling
lightning bolt is in there bro....
Fling. Fling fling fling fling fling. Fling absolutely needs to be in here... there is literally no reason for it not to be. I see your reasoning, but honestly man... it's going to win you games. LOTS of games. I would also run MORE CREATURES. Just a few. I know you are basing this entirely on Kiln Fiend, but if you play against blue, you lose. If you play against black, you also lose. White can also screw this deck up pretty hard. Elemental Appeal can help some, but you still need some sort of back up or something. Alright, now that I've beat you up a bit (sorry lol), here is something you need in your sideboard instead of Crush - Shattering Spree. Not sure if you haven't heard of that card before or you just don't have any, but I would recommend getting some if you don't. They are AMAZING. One of the best red cards ever printed. Good luck!
what would you reccomend...
For creatures you can use Wee Dragonauts (basically flying Kiln Fiend with better defense) and possibly some Gelectrodes, which are one of the coolest creatures ever. Almost the entire deck is going to be instant/sorcery, so that's going to net a few extra damage per turn and also take some of the creature removal heat off of your Kilns/Wees. The Elemental Appeals could be gotten rid of then if other creatures are added. I feel like the other ones would do more, and they cost 1 mana less. I do appreciate the damage they can do alone AND the fact that they boost Kiln Fiend since they're sorceries, but overall their impact is too easy to be negated. Preordains or possibly Gitaxian Probes would definitely help as I said before, since card draw is always good and it helps do more damage. If you like the idea of free spells, Mutagenic Growth can turn Kiln into a beast for 2 life. Being free from mana to play could mean a win a turn earlier, giving your opponent less time to find an answer for your creature that is beating the crap out of him (Doom Blade, Vapor Snag, Celestial Purge, etc.) It would even be possible to free a slot up by dropping the Muddle the Mixtures if you are running more creatures than Kiln Fiend. Alright so let's see... - 4 Muddle the Mixture - 3 Elemental Appeal - 4 Magma Spray - 1 Fireball - 2 Gutshot + 3 Wee Dragonauts + 3 Gelectrodes + 2 Gitaxian Probes + 3 Mutagenic Growth + 3 Fling Or something like that.
Still exploring the 1000s of cards out there that would be beneficial to this deck - thanks Majician! (: Though, only reason why I keep in the Muddles is because it can be either used for a Kiln Fiend or to protect it. Be better than having two separate cards to fulfill the purpose. Wee Dragonauts I like. Never knew there was a similar card to Kiln Fiend. Also noticed how most of the cards you've recommended are from Guildpact. Again, thanks! (:
Oh and since you are using blue, why not use a few cheap draw spells like Brainstorm or Preordain to 1) boost Kiln Fiend 2) help you draw into a Kiln Fiend 3) Even out your draw if you're stuck drawing crap. I would recommend Preordain!
that does sound better im making my own on mine since we both have put some thought into it. hope we can bring this into lincoln ne :P
http://www.mtgvault.com/ViewDeck.aspx?DeckID=285806
If it's modern, why not have Wee Dragonauts for back up?
What if you dont draw your fiend at all? It defeats the whole purpose of this deck...
Muddle the mixture can be transmuted to find a Kiln fiend.
I'd suggest Gitaxian Probe. It's basically 2 life to give your Fiend +3 and also a card draw. In that same line, Manamorphose is a must, as it's a free spell and free draw. Basically, any card that can count as a free spell even at the risk of having to sacrifice, like Lava Dart and Fireblast, or any cheap cantrip card to help with keeping your hand filled. Also, Wee Dragonauts.
nice bro. i like the wee drags. sorta like kilnfiend but 1 more cmc. and i do see your point on gitax probe. it does need some more draw. is there anything else you can think of ? i am the one who plays standard tournaments and he is the one who loves modern decks :) so its very different for both of us to compensate cards :P
i like it, check my burn deck out too.
heres the link http://www.mtgvault.com/ViewDeck.aspx?DeckID=284226 and you could add bloodcrazed goblin and goblin grenades if you wanted more damage quickly.
manamorphose
i like what you are saying dude. why not add ranger's guile to the mix too? that would make kilnfiend hexproof and then we can use the other floating mana for distortion strike if we dont get an island out :P
i'd run negate over muddle the mixture, you can get instants and sorcery cards, plus p.walkers and enchantments. just sayin'.
yes but muddle is in there for the transmute bruh
The idea of this deck looks pretty nice, Thinking on doing something similar to this right now. If you dont mind, could you please comment on my newly made deck built around being unblockable? http://www.mtgvault.com/ViewDeck.aspx?DeckID=286706
personally I prefer chandra spitfire over kiln fiend because of flying but you've changed my view of kiln fiend. However I tend to use these kinds of cards in mono red burn decks to "swing and fling" This deck though is well made and i want to congratulate your deck on the attention it has recieved
ty he and i both worked very hard.. he did most of the work. i told him to keep making it better :)
is this standard?
its modern. for a PTQ
love the color choose!
This deck is freakin amazing
if you consider to add charmbreaker demon as a substitute of kiln fiend would be nice.. e
um.... no its not... how can that possibly get a t3 kill?
I love Kiln Fiend and I am very glad to see him coming back into the modern environment. I used to own a kiln fiend deck that almost always one by T2 or 3. Unfortunately it was replaced by the hyped up Red Deck Wins which was also fun. Modern certainly could use this spell slinging explosive giant.
Oh and on the statistics of T2 win. It is conceivable but highly unwise and here is why. The cards like simian spirit guide and chancellor of the tangle would only work in your deck to do just such a thing and nothing else. Making dead drops for any future turns. If you were to a "Magic Hand" it would work. Otherwise you would get a hand that hindered your progress. Also I think that the pacts are an honorable mention. The spells like Distortion Strike that make kiln fiend and dragonaughts unblockable are your strongest cards. A well placed counterspell (which is very high in modern) could topple your chain reaction. So a few if not a single Pact of Negation would allow you to counter this effect and win that turn. A slaughter pact could also remove any creature that was in your way, if you so chose.
Good ti see that Kiln Fiend is fianlly making some progress. Since you have blue, i would highly recommend putting in some Gitaxian Probes, since they cost no mana, is a sorcery and let you draw a card (so basically +3 to Kiln Fiend, with no mana used, and with the same ammount of cards in your hand). I would go for swapping out Flame Slash with this card, as it gives you a bigger chance of getting the spells you want, and is free to use. Some while ago I made a similar deck, though it R/B and uses infect and doublestrike for increased deadlyness. Check it out if you want to: http://www.mtgvault.com/ViewDeck.aspx?DeckID=241799
It might be free but its at a cost. If you use 2 life each time you play it your losing valuable life. Yes you get a peak at there hand to see if they can stop the combo but then your left with 2 less life and you can only hope that dont swing with something huge
True, you do lose those 2 life. But the entire idea of Kiln Fiend decks is to win somewhere netween turn 3-5. if you cant, my experience is that almost any other deck manages to outru the Kiln Fiends, it's simply not suited for longer games. So the way i look at it, those 2 life will give you wins more often than losses. And anyway, if you dont have the probe, and they counter your entire combo, you sit back with no hand, a 1/2 Kiln Fiend, and nothing else. So anymatter what, if they counter the combo, youre pretty much stuck.
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thatonedude92 and i played a modern tournament mock up. i had a deck i made from way back when.. he had his kilnfiend. we had the judge stand there and everything. sadly my deck overpowered his..and what he has been in question was how to splash green without using the land.... for ranger's guile
Well, if you want to splash in green to this deck, I see 2 ways of doing it. The first, and defenitely most easy way, is to use some multicolered lands in either R/G or U/G, that either has no drawback or the life cost for using them. if you put in some R/G lands, you could just swap some of the mountains with them, that way no harm would be done. Tho other way, which is less effective, would be to swap out blue with green, thus throwing away all the blue cards. Most certainly the deck would suffer from this, since it would lose Distortion strike, Wee Dragonauts and Muddle the Mixture. tho, you could throw in some green spells that might support the deck almost as good, yet I think the first way was a better way of splashing green.
Well the simplest way to splash gren is to use the Innistrad m/c lands. Like Hinterland Harbor and Clifftop Retreat if you wanted. Easy way to splash green and a good way to produce both your red and blue mana
but we do not want to add anymore land for it.. % is pretty good with the lands...
how about you just add a couple mind controls take a couple of his creatures and fling them then you wont have to give up your creatures
This guy has no idea how this deck works.
the idea is to use instants and sorceries to ramp up kiln fiend as much as you can. fling is there to get tha last bit of damage if you cannot otherwise kill that turn. he flings a 10 power kiln fiend after attacking and kills the opponent.
Nice deck. Can you please check out mine and help me make it better? http://www.mtgvault.com/ViewDeck.aspx?DeckID=290805
Made a Kiln Fiend Deck myself, on a good hand, games over on turn 3, the blue adds variety to this deck, I prefer mine mono-red, just straightforward threat, only thing is if Kiln Fiend goes down, I've lost my engine. (I see that the blue helps you out in that regard) But I feel Fling harms more than helps, because it gets rid of Kiln Fiend, (even if you would win the game, imo, I like Fiend to stay on the Field.) Still a cool deck though. Here's the one I made, if your interested. http://www.mtgvault.com/ViewDeck.aspx?DeckID=220668
One important thing to keep in mind: "storm" and "replicate" doesn't work with Kiln Fiend, because copies made by e.g. storms spells are stacked on top of each other since you didn't technically "cast" multiple spells, it still only counts as 1 spell. 706.10. To copy a spell or activated ability means to put a copy of it onto the stack; a copy of a spell isn’t cast and a copy of an activated ability isn’t activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs.
I know I'm a little late on the commenting, but if you're still looking for advice on this deck Nivmagus Elemental is amazing then throw in some ground rifts and he can eat up all the storm copies and just be enormous. With the right hand he's a turn 2 killer. I like to use a lot of phyrexian mana cards eat up all the spells and then double strike and ground rift, eat up all copies you don't need and you have a 15/15 (in +1/+1 counters) creature. I like him a little bit better than kiln fiend because he stays as big as you get him
take out the 3 Mutagenic Growth and add 3 giant growths