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Basic Simic premise of huge monsters with +1/+1 counters flying all about. More of a mid to late game turn out built around either attacking and blocking with big creatures or buffing Vraska's 1/1 tokens that cause the player to lose the game when they deal combat damage to him/her.
Beginning of the game should be focused on getting mana out with Traveler's Amulet, Elvish Mystics etc.Low cost creatures should be easy to put out and those with scavenge allow you to put counters on almost all of your creatures. Evolve creatures take care of themselves.Master Biomancer is an essential to get out as he adds counters to each creature that comes out afterwards and buffs should be applied to them in order to buff other creatures as well.Corpsejack Menace and Kalonian Hydra have the same general effect and used together can quadruple the counters put on creatures each turn. Progenitor Mimic can be used to make this combo even more absurd.The real purpose of the deck is to center on Vraska. -7 ability is putting out three 1/1 creature tokens instantly cause the opponent to lose the game when they deal combat damage to the player. Scavenge to put counters on them or use the sorcery spells which do the same then buff them with the aforementioned creature combo. Use simic charm to make them hexproof and keep them out. Progenitor mimic to get an army of them out, and then Prowler's Helm to make them essentially unblockable unless your opponent possesses an absurd amount of walls.Kiora is in the sideboard because getting 9/9 kraken tokens every turn in this deck could be interesting as well Still looking at suggestions for better consistency of cards/ any flaws with combos or things that could be improved.
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