Werewolves (done)

by ThatAngelGuy on 01 May 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

play werewolves, flip werewolves, take blockers down with daybreak ranger, draw cards with lambholt elder, and smash like hulk...

Deck at a Glance

Social Stats

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This deck has been viewed 644 times.

Mana Curve

Mana Symbol Occurrence

0002424

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolves (done)

needs Immerwolf

0
Posted 01 May 2013 at 23:03

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i love you pal ^^

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Posted 01 May 2013 at 23:29

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That's not a werewolf though...

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Posted 01 May 2013 at 23:30

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technically not, but practically it is

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Posted 01 May 2013 at 23:32

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So I've read but i guess it's up to him if he'll compromise the werewolfness of this deck .-.

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Posted 01 May 2013 at 23:42

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Needs moonmist for sure. And instigator gang. Play a kruin outlaw turn 3, instigator gang turn 4, and moonmist on turn 5 for 20+ trample damage that has to be blocked by two creatures. Also your werewolves can't be killed that combat phase. I'd suggest dropping wolfbitten captive and lambholt elder for playsets of both. :)

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Posted 02 May 2013 at 00:46

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Moonmist and Full Moon's Rise do wonders.

1
Posted 02 May 2013 at 01:27

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