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play werewolves, flip werewolves, take blockers down with daybreak ranger, draw cards with lambholt elder, and smash like hulk...
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needs Immerwolf
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i love you pal ^^
That's not a werewolf though...
technically not, but practically it is
So I've read but i guess it's up to him if he'll compromise the werewolfness of this deck .-.
Needs moonmist for sure. And instigator gang. Play a kruin outlaw turn 3, instigator gang turn 4, and moonmist on turn 5 for 20+ trample damage that has to be blocked by two creatures. Also your werewolves can't be killed that combat phase. I'd suggest dropping wolfbitten captive and lambholt elder for playsets of both. :)
Moonmist and Full Moon's Rise do wonders.