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I like the idea, but the deck moves at socery speed. Also some of your card picks are subpar. For example, Allied Strategy is a socery and delivers five cards at best... for a big five mana cost... for one more mana, you could run time spirral that draws seven cards (EVERY TIME) and then untaps seven lands. However, I'd loose the big mana cost and go with brainstrom or accumulate knowledge because its a cheap instant. Cultivate is another socery spell that could be replaced with something cheap and fast..like harror or crop rotation. I'm surprised your not using mana flare or that "lens" artifact for acceleration. I do like your creature control spells but would argue that you could drop several copies for more card drawing. The end effect would get you the spellls while helping you make land drops. Goodluck!!
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