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turn one: tattermunge maniac, lightning bolt turn two: hackblade or hellspark turn three: ball lightning, boggart ram gang or violent outburst, turn four: bloodbraid elf, garruk, chameleon colossus turn one: no dmg or 3 dmg turn two: 5 dmg , 3 dmg or no dmg(depending on if i got 2 play the maniac) turn three: 11 dmg(ball lightning), 7dmg( outburst cascades into a maniac) 11 dmg again (outbursts into hellspark or hackblade) 10 dmg(outburst into a lightning bolt) turn four: is where it starts to change up some lol depending on the draws you can either pound some more face in with a bloodbraid elf or you can set up for longer games (maybe two more turns at this kind of speed) with garruk and the colossus. the least amount of dmg you can do if the deck starts off slow is 7 on turn three. by my book thats kinda fast lol enjoy
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